Find Your Hero Chapter Sampler

Find Your Hero Chapter Sampler
Title Find Your Hero Chapter Sampler PDF eBook
Author Kevin Sands
Publisher Simon and Schuster
Pages 132
Release 2015-09-15
Genre Juvenile Fiction
ISBN 1481467409

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With six exciting reads to choose from, young readers can seek action and adventure alongside the hero of their choice. Featuring excerpts from: -The Blackthorn Key by Kevin Sands -Story Thieves by James Riley -Crown of Three by J.D. Rinehart -The Nightsiders: The Orphan Army by Jonathan Maberry -Miles Taylor and the Golden Cape: Attack of the Alien Horde by Robert Venditti & illustrated by Dusty Higgins -MINRS by Kevin Sylvester

Everyday Hero

Everyday Hero
Title Everyday Hero PDF eBook
Author Kathleen Cherry
Publisher Orca Book Publishers
Pages 163
Release 2016-03-15
Genre Juvenile Fiction
ISBN 1459809831

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When a new friend challenges Alice, who has Asperger’s, to step outside her comfort zone, Alice decides to revise her rules in this novel for middle readers.

博采英语

博采英语
Title 博采英语 PDF eBook
Author
Publisher 清华大学出版社有限公司
Pages 192
Release 2001
Genre English language
ISBN 9787302046745

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本书著者还有:Kara Dworak,Mary McVey Gill,Pamela Hartmann等。

The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide

The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide
Title The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide PDF eBook
Author Vincent Venturella
Publisher Lulu.com
Pages 310
Release
Genre
ISBN 1105300889

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GURPS For Dummies

GURPS For Dummies
Title GURPS For Dummies PDF eBook
Author Adam Griffith
Publisher John Wiley & Sons
Pages 434
Release 2006-03-06
Genre Games & Activities
ISBN 047004361X

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Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

I am a Hero Omnibus Volume 1

I am a Hero Omnibus Volume 1
Title I am a Hero Omnibus Volume 1 PDF eBook
Author Kengo Hanzawa
Publisher Dark Horse Comics
Pages 461
Release 2016-04-26
Genre Comics & Graphic Novels
ISBN 1616559209

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The zombie apocalypse has never been more surreal! A mentally unhinged manga artist witnesses the beginning of a zombie outbreak in Tokyo, and he's certain of only two things: he's destined to be the city's hero, and he possesses something very rare in Japan--an actual firearm! Kengo Hanazawa's award-winning series comes to Dark Horse, and this realistically-drawn international bestseller takes us from initial small battles for survival to a huge, body-horror epidemic that threatens all of humanity! These special omnibus volumes will collect two of the original Japanese books into each Dark Horse edition and include all of the color pages. "Probably the greatest zombie manga ever." --Jason Thompson (Manga: The Complete Guide)

Save the Cat! Writes a Novel

Save the Cat! Writes a Novel
Title Save the Cat! Writes a Novel PDF eBook
Author Jessica Brody
Publisher Ten Speed Press
Pages 322
Release 2018-10-09
Genre Language Arts & Disciplines
ISBN 0399579753

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The first novel-writing guide from the best-selling Save the Cat! story-structure series, which reveals the 15 essential plot points needed to make any novel a success. Novelist Jessica Brody presents a comprehensive story-structure guide for novelists that applies the famed Save the Cat! screenwriting methodology to the world of novel writing. Revealing the 15 "beats" (plot points) that comprise a successful story--from the opening image to the finale--this book lays out the Ten Story Genres (Monster in the House; Whydunit; Dude with a Problem) alongside quirky, original insights (Save the Cat; Shard of Glass) to help novelists craft a plot that will captivate--and a novel that will sell.