Facets of Virtual Environments
Title | Facets of Virtual Environments PDF eBook |
Author | Fritz Lehmann-Grube |
Publisher | Springer Science & Business Media |
Pages | 214 |
Release | 2010-02-17 |
Genre | Computers |
ISBN | 3642117422 |
In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.
Handbook of Virtual Environments
Title | Handbook of Virtual Environments PDF eBook |
Author | Kelly S. Hale |
Publisher | CRC Press |
Pages | 1273 |
Release | 2002-01-01 |
Genre | Technology & Engineering |
ISBN | 0585399107 |
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide
Cognitive Aspects of Virtual Reality
Title | Cognitive Aspects of Virtual Reality PDF eBook |
Author | Ildikó Horváth |
Publisher | Springer Nature |
Pages | 308 |
Release | |
Genre | |
ISBN | 3031681304 |
Virtual Reality and Virtual Environments
Title | Virtual Reality and Virtual Environments PDF eBook |
Author | Andrzej Grabowski |
Publisher | |
Pages | 0 |
Release | 2023-05 |
Genre | Industrial hygiene |
ISBN | 9780367500160 |
"These VR techniques offer a wide range of possibilities for people with disabilities and special needs assisting them in the process of adapting workstations and provide the perfect tools to support the engineering of safer workplace environment"--
Securing the Virtual Environment
Title | Securing the Virtual Environment PDF eBook |
Author | Davi Ottenheimer |
Publisher | John Wiley & Sons |
Pages | 458 |
Release | 2012-04-23 |
Genre | Computers |
ISBN | 1118239261 |
A step-by-step guide to identifying and defending against attacks on the virtual environment As more and more data is moved into virtual environments the need to secure them becomes increasingly important. Useful for service providers as well as enterprise and small business IT professionals the book offers a broad look across virtualization used in various industries as well as a narrow view of vulnerabilities unique to virtual environments. A companion DVD is included with recipes and testing scripts. Examines the difference in a virtual model versus traditional computing models and the appropriate technology and procedures to defend it from attack Dissects and exposes attacks targeted at the virtual environment and the steps necessary for defense Covers information security in virtual environments: building a virtual attack lab, finding leaks, getting a side-channel, denying or compromising services, abusing the hypervisor, forcing an interception, and spreading infestations Accompanying DVD includes hands-on examples and code This how-to guide arms IT managers, vendors, and architects of virtual environments with the tools they need to protect against common threats.
Communication Acoustics
Title | Communication Acoustics PDF eBook |
Author | Jens Blauert |
Publisher | Springer Science & Business Media |
Pages | 404 |
Release | 2005-05-20 |
Genre | Computers |
ISBN | 9783540221623 |
- Speech Generation: Acoustics, Models and Applications (Arild Lacroix). - The Evolution of Digital Audio Technology (John Mourjopoulos). - Audio-Visual Interaction (Armin Kohlrausch) . - Speech and Audio Coding (Ulrich Heute) . - Binaural Technique (Dorte Hammerhoei, Henrik Moeller). - Auditory Virtual Environment (Pedro Novo). - Evolutionary Adaptions for Auditory Communication (Georg Klump). - A Functional View on the Human Hearing Organ (Herbert Hudde). - Modeling of Binaural Hearing (Jonas Braasch). - Psychoacoustics and Sound Quality (Hugo Fastl). - Semiotics for Engineers (Ute Jekosch). - Quality of Transmitted Speech for Humans and Machines (Sebastian Möller).
Human Walking in Virtual Environments
Title | Human Walking in Virtual Environments PDF eBook |
Author | Frank Steinicke |
Publisher | Springer Science & Business Media |
Pages | 405 |
Release | 2013-05-15 |
Genre | Technology & Engineering |
ISBN | 1441984321 |
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.