New Ways in Teaching with Games

New Ways in Teaching with Games
Title New Ways in Teaching with Games PDF eBook
Author Ulugbek Nurmukhamedov
Publisher
Pages 254
Release 2020-02-21
Genre
ISBN 9781945351747

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For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!

Game Design Theory

Game Design Theory
Title Game Design Theory PDF eBook
Author Keith Burgun
Publisher CRC Press
Pages 187
Release 2012-08-13
Genre Computers
ISBN 1466554215

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Explaining Games

Explaining Games
Title Explaining Games PDF eBook
Author Boudewijn de Bruin
Publisher Springer Science & Business Media
Pages 185
Release 2010-08-18
Genre Science
ISBN 1402099061

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Does game theory - the mathematical theory of strategic interaction - provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory - the first monograph on the philosophy of game theory - is a bold attempt to combine insights from epistemic logic and the philosophy of science to investigate the applicability of game theory in such fields as economics, philosophy and strategic consultancy. De Bruin proves new mathematical theorems about the beliefs, desires and rationality principles of individual human beings, and he explores in detail the logical form of game theory as it is used in explanatory and normative contexts. He argues that game theory reduces to rational choice theory if used as an explanatory device, and that game theory is nonsensical if used as a normative device. A provocative account of the history of game theory reveals that this is not bad news for all of game theory, though. Two central research programmes in game theory tried to find the ultimate characterisation of strategic interaction between rational agents. Yet, while the Nash Equilibrium Refinement Programme has done badly thanks to such research habits as overmathematisation, model-tinkering and introversion, the Epistemic Programme, De Bruin argues, has been rather successful in achieving this aim.

Understanding Games and Game Cultures

Understanding Games and Game Cultures
Title Understanding Games and Game Cultures PDF eBook
Author Ingrid Richardson
Publisher SAGE
Pages 194
Release 2021-03-24
Genre Language Arts & Disciplines
ISBN 1529738520

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Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Game Anim

Game Anim
Title Game Anim PDF eBook
Author Jonathan Cooper
Publisher CRC Press
Pages 307
Release 2021-04-19
Genre Computers
ISBN 1000357805

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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

What You Need to Know about Motivation and Teaching Games: An in-depth analysis

What You Need to Know about Motivation and Teaching Games: An in-depth analysis
Title What You Need to Know about Motivation and Teaching Games: An in-depth analysis PDF eBook
Author Steven Ward
Publisher Lulu.com
Pages 209
Release 2008
Genre Autistic children
ISBN 0557026482

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Dice Games Properly Explained

Dice Games Properly Explained
Title Dice Games Properly Explained PDF eBook
Author Reiner Knizia
Publisher Blue Terrier Press
Pages 226
Release 2010
Genre Games & Activities
ISBN 9780973105216

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World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.