High-Quality Visual Experience

High-Quality Visual Experience
Title High-Quality Visual Experience PDF eBook
Author Marta Mrak
Publisher Springer Science & Business Media
Pages 544
Release 2010-09-08
Genre Technology & Engineering
ISBN 3642128025

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Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.

Thinking Animation

Thinking Animation
Title Thinking Animation PDF eBook
Author Angie Jones
Publisher Course Technology
Pages 372
Release 2007
Genre Computers
ISBN

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Describes ways artists can use traditional animation techniques with computer technology.

Game Character Animation All in One

Game Character Animation All in One
Title Game Character Animation All in One PDF eBook
Author Les Pardew
Publisher Course Technology
Pages 542
Release 2007
Genre Art
ISBN

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Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Basic Drawing for Games

Basic Drawing for Games
Title Basic Drawing for Games PDF eBook
Author Les Pardew
Publisher Course Technology
Pages 248
Release 2006
Genre Computers
ISBN

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Teaches fundamental drawing skills and principles as they relate to game development.

Experience XSI 4

Experience XSI 4
Title Experience XSI 4 PDF eBook
Author Aaron Sims
Publisher Thomson Course Technology
Pages 264
Release 2004
Genre Computer animation
ISBN 9781592004607

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This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.

ISA-95 Implementation Experiences

ISA-95 Implementation Experiences
Title ISA-95 Implementation Experiences PDF eBook
Author WBF.
Publisher Momentum Press
Pages 302
Release 2011
Genre Computers
ISBN 1606502158

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The ISA (International Society of Automation) standards 88 and 95 are manufacturing standards established in the late 1990s and periodically updated by the governing bodies responsible for them - the Instrumentation Society of America and the American National Standards Institute). The two standards set up protocols and uniform specifications for batch control systems, including types of control equipment, design of control systems and interpretation of batch control data. The reader will find examples and case studies of how the ISA 95 standard is used to integrate manufacturing operations with the rest of the business enterprise - from inventory to accounting to customer relations. It features: Explanation of ISA 95 and ERP-MES integration How to map SAP PP-PI, ISAN 94 Production Schedule and ISA 95 Production Performance How to Use ISA 95 as a manufacturing enterprise Analytic tool

Learning from Experience. Professional Manual of Oral Hygiene

Learning from Experience. Professional Manual of Oral Hygiene
Title Learning from Experience. Professional Manual of Oral Hygiene PDF eBook
Author Antonella Tani Botticelli
Publisher Bookstones
Pages
Release 2021-08-11
Genre Medical
ISBN

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The text consists of 28 chapters, divided into 4 sections, each characterized by a different colour: BASIC CONCEPTS, THE PATIENT WITH PERIODONTAL DISEASE, THE PATIENT SUSCEPTIBLE TO CARIES, THE PATIENT WITH IMPLANTS. The first section, " BASIC CONCEPTS ", deal with all the basic subjects of Dentistry from the point of view of Dental Hygienist. This initial section is followed by 3 specific sections that explain how these basic concepts are applied “tailored-made”, in the treatment of the patient with Periodontitis, the patient who is susceptible to Caries, and the patient who has prosthetic rehabilitation on implants, giving useful suggestions and practical advice. The author has dedicated meticulous attention to the iconography with photos, bi and three-dimensional and tables of rapid consultation. Furthermore, video clips have been included in this digital version, to give further didactic support to the text.