Expedition to Castle Ravenloft

Expedition to Castle Ravenloft
Title Expedition to Castle Ravenloft PDF eBook
Author Bruce R. Cordell
Publisher
Pages 0
Release 2006-10
Genre Dungeons and Dragons (Game)
ISBN 9780786939466

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This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.

Expedition to Undermountain

Expedition to Undermountain
Title Expedition to Undermountain PDF eBook
Author Eric L. Boyd
Publisher
Pages 0
Release 2007
Genre Dungeons and Dragons (Game)
ISBN 9780786941575

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Faerun's deadliest dungeon beckons! "Expedition to Undermountain" is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the "Expedition" series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.

Expedition to the Ruins of Greyhawk

Expedition to the Ruins of Greyhawk
Title Expedition to the Ruins of Greyhawk PDF eBook
Author Jason Bulmahn
Publisher
Pages 0
Release 2007
Genre Dungeons and Dragons (Game)
ISBN 9780786943586

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This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.

Ravenloft

Ravenloft
Title Ravenloft PDF eBook
Author Andrew Cermak
Publisher White Wolf Publishing
Pages 0
Release 2001-10
Genre Dungeons and Dragons (Game)
ISBN 9781588460752

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A night of eternal terror. A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

Keep on the Shadowfell

Keep on the Shadowfell
Title Keep on the Shadowfell PDF eBook
Author Bruce R. Cordell
Publisher
Pages 0
Release 2008
Genre Dungeons and Dragons (Game)
ISBN 9780786948505

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A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)

VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)
Title VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) PDF eBook
Author
Publisher
Pages
Release 2021
Genre
ISBN 9780786967261

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Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Title Monsters, Aliens, and Holes in the Ground PDF eBook
Author Stu Horvath
Publisher MIT Press
Pages 457
Release 2023-10-10
Genre Games & Activities
ISBN 0262048221

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.