From Tool to Partner

From Tool to Partner
Title From Tool to Partner PDF eBook
Author JONATHAN GRUDIN
Publisher Springer Nature
Pages 165
Release 2022-05-31
Genre Computers
ISBN 3031022181

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This is the first comprehensive history of human-computer interaction (HCI). Whether you are a user-experience professional or an academic researcher, whether you identify with computer science,human factors, information systems, information science, design, or communication, you can discover how your experiences fit into the expanding field of HCI. You can determine where to look for relevant information in other fields—and where you won't find it. This book describes the different fields that have participated in improving our digital tools.It is organized chronologically, describing major developments across fields in each period. Computer use has changed radically, but many underlying forces are constant. Technology has changed rapidly, human nature very little. An irresistible force meets an immovable object. The exponential rate of technological change gives us little time to react before technology moves on. Patterns and trajectories described in this book provide your best chance to anticipate what could come next. We have reached a turning point. Tools that we built for ourselves to use are increasingly influencing how we use them, in ways that are planned and sometimes unplanned. The book ends with issues worthy of consideration as we explore the new world that we and our digital partners are shaping.

Research Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction
Title Research Methods in Human-Computer Interaction PDF eBook
Author Jonathan Lazar
Publisher Morgan Kaufmann
Pages 562
Release 2017-04-28
Genre Computers
ISBN 0128093439

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Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers

Human Computer Interaction Handbook

Human Computer Interaction Handbook
Title Human Computer Interaction Handbook PDF eBook
Author Julie A. Jacko
Publisher CRC Press
Pages 1469
Release 2012-05-04
Genre Computers
ISBN 1439829446

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Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Evolution of the Human-computer Interaction

Evolution of the Human-computer Interaction
Title Evolution of the Human-computer Interaction PDF eBook
Author Xiangshi Ren
Publisher Nova Publishers
Pages 146
Release 2005
Genre Computers
ISBN 9781594543661

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Human-Computer Interaction (HCI) technology plays a vital role in diverse fields such as education, industry, national policy and cultural development. This is true not only in developed countries but also in rapidly developing countries. HCI technology is not only a relatively new industry in its own right; it also plays a central role in the integration of most, if not all, areas of expertise, including newer technologies, established industries, research and development fields and cultural activities. The evolution of HCI can be viewed analytically using a basic model which consists of three elements: the human, the computer, and the interaction between the two. First, regarding the human, ease-of-use is making computers (or artefacts) accessible to more and more people, including the young, the elderly, the physically or visually handicapped. A new research view, universal usability (or universal design), is emerging. Second, the computer, which interacts with humans, has come a long way from the mainframe to the compact personal computer. Now the locus of computation is shifting from the PC to personal digital assistants (PDAs), tablet computers and electronic whiteboards. Wearable computers, which may be worn like watches, glasses, clothing, and the like, are also greatly changing the traditional image of computers. Third, the interaction between humans and computers has developed from batch processing, through command lines, and on to the WIMP GUI which manipulates objects displayed in a bit map display using pointing devices such as a mouse. In recent years pen-based input interfaces, voice input interfaces, and non-verbal user interfaces (body language user interfaces which use gesture or eye gaze input), have each been actively researched. The chapters in this book deal with ubiquitous computing, interaction strategies and usability. Index.

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction
Title Encyclopedia of Human Computer Interaction PDF eBook
Author Ghaoui, Claude
Publisher IGI Global
Pages 780
Release 2005-12-31
Genre Computers
ISBN 1591407982

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Usability Engineering

Usability Engineering
Title Usability Engineering PDF eBook
Author Mary Beth Rosson
Publisher Morgan Kaufmann
Pages 456
Release 2002
Genre Computers
ISBN 1558607129

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Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.

The Social Design of Technical Systems

The Social Design of Technical Systems
Title The Social Design of Technical Systems PDF eBook
Author Brian Whitworth
Publisher
Pages 258
Release 2014-05-01
Genre Information technology
ISBN 9788792964090

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Hundreds of millions of people use social technologies like Wikipedia, Facebook and YouTube every day, but what makes them work? And what is the next step? The Social Design of Technical Systems explores the path from computing revolution to social evolution. Based on the assumption that it is essential to consider social as well as technological requirements, as we move to create the systems of the future, this book explores the ways in which technology fits, or fails to fit, into the social reality of the modern world. Important performance criteria for social systems, such as fairness, synergy, transparency, order and freedom, are clearly explained for the first time from within a comprehensive systems framework, making this book invaluable for anyone interested in socio-technical systems, especially those planning to build social software. This book reveals the social dilemmas that destroy communities, exposes the myth that computers are smart, analyses social errors like the credit meltdown, proposes online rights standards and suggests community-based business models. If you believe that our future depends on merging social virtue and technology power, you should read this book.