Etudes for Programmers
Title | Etudes for Programmers PDF eBook |
Author | Charles Wetherell |
Publisher | Prentice Hall |
Pages | 220 |
Release | 1978 |
Genre | Computers |
ISBN |
A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.
Code Complete
Title | Code Complete PDF eBook |
Author | Steve McConnell |
Publisher | Pearson Education |
Pages | 952 |
Release | 2004-06-09 |
Genre | Computers |
ISBN | 0735636974 |
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Game Engine Architecture, Third Edition
Title | Game Engine Architecture, Third Edition PDF eBook |
Author | Jason Gregory |
Publisher | CRC Press |
Pages | 1240 |
Release | 2018-07-20 |
Genre | Computers |
ISBN | 1351974289 |
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Etudes for ClojureScript
Title | Etudes for ClojureScript PDF eBook |
Author | J. David Eisenberg |
Publisher | "O'Reilly Media, Inc." |
Pages | 131 |
Release | 2015-11-16 |
Genre | Computers |
ISBN | 1491952318 |
A short composition that provides practice material for a particular musical skill is called an étude. In this hands-on book, you’ll find more than 30 études to help you practice ClojureScript skills for specific programming areas, ranging from functions and variables to asynchronous processing. Each of these small projects includes a description of a program that you will compose (write) in ClojureScript. Though not as difficult as their musical counterparts, these programming études will help you stretch beyond the material and examples that you find in most ClojureScript books or online references. One chapter features études for an open-ended project that will help you put together what you’ve learned. Solutions to each étude are revealed in the appendix. Programming areas include: Working with functions and variables with def and let Interacting with JavaScript and web pages, using several libraries Lists, vectors, and higher-order map, filter, and reduce functions Data mapping with ClojureScript Using different ClojureScript libraries to program with React Adding, subtracting, multiplying, and dividing rational and complex numbers with defprotocol and defrecord Asynchronous processing with core.async
Introducing Elixir
Title | Introducing Elixir PDF eBook |
Author | Simon St. Laurent |
Publisher | "O'Reilly Media, Inc." |
Pages | 248 |
Release | 2016-12-22 |
Genre | Computers |
ISBN | 1491956860 |
Smooth, powerful, and small, Elixir is an excellent language for learning functional programming, and with this hands-on introduction, you’ll discover just how powerful Elixir can be. Authors Simon St. Laurent and J. David Eisenberg show you how Elixir combines the robust functional programming of Erlang with an approach that looks more like Ruby, and includes powerful macro features for metaprogramming. Updated to cover Elixir 1.4, the second edition of this practical book helps you write simple Elixir programs by teaching one skill at a time. Once you pick up pattern matching, process-oriented programming, and other concepts, you’ll understand why Elixir makes it easier to build concurrent and resilient programs that scale up and down with ease. Get comfortable with IEx, Elixir’s command line interface Learn Elixir’s basic structures by working with numbers Discover atoms, pattern matching, and guards: the foundations of your program structure Delve into the heart of Elixir processing with recursion, strings, lists, and higher-order functions Create Elixir processes and send messages among them Store and manipulate structured data with Erlang Term Storage and the Mnesia database Build resilient applications with the Open Telecom Platform
Real-Time Collision Detection
Title | Real-Time Collision Detection PDF eBook |
Author | Christer Ericson |
Publisher | CRC Press |
Pages | 634 |
Release | 2004-12-22 |
Genre | Art |
ISBN | 1558607323 |
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
The Art of Agile Development
Title | The Art of Agile Development PDF eBook |
Author | James Shore |
Publisher | "O'Reilly Media, Inc." |
Pages | 436 |
Release | 2008 |
Genre | Computers |
ISBN | 0596527675 |
For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.