Esports Yearbook 2010

Esports Yearbook 2010
Title Esports Yearbook 2010 PDF eBook
Author Julia Christophers
Publisher BoD – Books on Demand
Pages 102
Release 2011-08
Genre Reference
ISBN 3842374925

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This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.

eSports Yearbook 2015/16

eSports Yearbook 2015/16
Title eSports Yearbook 2015/16 PDF eBook
Author Tobias M. Scholz
Publisher BoD – Books on Demand
Pages 118
Release 2017-04-12
Genre Sports & Recreation
ISBN 3744800717

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This year's issue contains several articles about eSports. This time there are more research articles included. The topics range from research about eSports spectatorship, the informal roles in Counter-Strike Teams, a potential reverse gamification effect, the chances of eSports being an Olympic discipline, the connection between League of Legend teams and the owning corporations, the ergonomics in eSports and the health perception of gamers, to the potential shift in FPS games. The book is a statement: eSports is not only booming in the business context but increasingly gains attention in research as well.

eSports Yearbook 2013/14

eSports Yearbook 2013/14
Title eSports Yearbook 2013/14 PDF eBook
Author Julia Hiltscher
Publisher BoD – Books on Demand
Pages 146
Release 2015-10-06
Genre Reference
ISBN 3738649816

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This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

eSports Yearbook 2019/20

eSports Yearbook 2019/20
Title eSports Yearbook 2019/20 PDF eBook
Author Julia Hiltscher
Publisher BoD – Books on Demand
Pages 138
Release 2021-12-08
Genre Sports & Recreation
ISBN 3755754819

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The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

eSports Yearbook 2021-23

eSports Yearbook 2021-23
Title eSports Yearbook 2021-23 PDF eBook
Author Julia Hiltscher
Publisher BoD – Books on Demand
Pages 157
Release 2024-08-15
Genre Sports & Recreation
ISBN 3759750710

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In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.

ESports Yearbook 2011/12

ESports Yearbook 2011/12
Title ESports Yearbook 2011/12 PDF eBook
Author Julia Christophers
Publisher BoD – Books on Demand
Pages 110
Release 2013
Genre Reference
ISBN 3848228726

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This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2. Aman Parmar and ngel Quintina chose topics that focus on India and Spain. Marc-Andre Messier looks at Quake and Terrence Wong gives an insight into South East Asia and the problems of Dota 2 there. The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year. Contact us at: [email protected]

Franchise Era

Franchise Era
Title Franchise Era PDF eBook
Author Fleury James Fleury
Publisher Edinburgh University Press
Pages 336
Release 2019-04-01
Genre Digital media
ISBN 1474419232

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As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.