Emerging Technologies for 3D Video
Title | Emerging Technologies for 3D Video PDF eBook |
Author | Frederic Dufaux |
Publisher | John Wiley & Sons |
Pages | 479 |
Release | 2013-04-22 |
Genre | Science |
ISBN | 1118583574 |
With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.
Emerging Technologies in Virtual Learning Environments
Title | Emerging Technologies in Virtual Learning Environments PDF eBook |
Author | Becnel, Kim |
Publisher | IGI Global |
Pages | 348 |
Release | 2019-06-28 |
Genre | Education |
ISBN | 1522579885 |
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.
Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial Intelligence & Future Applications
Title | Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial Intelligence & Future Applications PDF eBook |
Author | Tareq Ahram and Redha Taiar |
Publisher | AHFE International |
Pages | 853 |
Release | 2022-04-22 |
Genre | Technology & Engineering |
ISBN | 1792389892 |
Human Interaction & Emerging Technologies: Artificial Intelligence & Future Applications Proceedings of the 7th International Conference on Human Interaction and Emerging Technologies, IHIET-AI 2022, April 21–23, 2022, Lausanne, Switzerland
Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends
Title | Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends PDF eBook |
Author | Hai-Jew, Shalin |
Publisher | IGI Global |
Pages | 412 |
Release | 2010-09-30 |
Genre | Education |
ISBN | 1616928271 |
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Emerging Technologies and Applications for Cloud-Based Gaming
Title | Emerging Technologies and Applications for Cloud-Based Gaming PDF eBook |
Author | Krishna, P. Venkata |
Publisher | IGI Global |
Pages | 336 |
Release | 2016-07-13 |
Genre | Computers |
ISBN | 1522505474 |
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Fractal Analysis - Applications and Updates
Title | Fractal Analysis - Applications and Updates PDF eBook |
Author | Sid-Ali Ouadfeul |
Publisher | BoD – Books on Demand |
Pages | 204 |
Release | 2024-04-24 |
Genre | Mathematics |
ISBN | 1837696136 |
This book includes ten chapters that discuss applications and updates in fractal analysis across the full spectrum of sciences, including mathematical concepts, cities, material physics, medicine, climate, and image processing. It is a valuable source of knowledge for researchers and students working on fractal analysis and its applications.
Connected Media in the Future Internet Era
Title | Connected Media in the Future Internet Era PDF eBook |
Author | Ahmet Kondoz |
Publisher | Springer |
Pages | 225 |
Release | 2016-10-08 |
Genre | Technology & Engineering |
ISBN | 1493940260 |
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.