Technologies for the Wireless Future

Technologies for the Wireless Future
Title Technologies for the Wireless Future PDF eBook
Author Rahim Tafazolli
Publisher John Wiley & Sons
Pages 520
Release 2006-05-01
Genre Technology & Engineering
ISBN 0470030445

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This fully updated second volume of the highly successful WWRF Book of Visions is a unique and timely book, presenting up-to-the-minute ideas and trends in mobile communications. This is a comprehensive single point of reference, focusing on the specifications and requirements of 4G and identifying potential business models, the research areas and required spectrum and enabling technologies. Comprising material from White Papers edited within the working expert groups as well as those from the Vision Committee of WWRF, a top-down approach has been adopted starting from perceived users requirements and their expectations in the Future Wireless World.

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Cooperative Networking

Cooperative Networking
Title Cooperative Networking PDF eBook
Author Mohammad S. Obaidat
Publisher John Wiley & Sons
Pages 354
Release 2011-07-15
Genre Technology & Engineering
ISBN 1119974275

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This book focuses on the latest trends and research results in Cooperative Networking This book discusses the issues involved in cooperative networking, namely, bottleneck resource management, resource utilization, servers and content, security, and so on. In addition, the authors address instances of cooperation in nature which actively encourage the development of cooperation in telecommunication networks. Following an introduction to the fundamentals and issues surrounding cooperative networking, the book addresses models of cooperation, inspirations of successful cooperation from nature and society, cooperation in networking (for e.g. Peer-to-Peer, wireless ad-hoc and sensor, client-server, and autonomous vehicular networks), cooperation and ambient networking, cooperative caching, cooperative networking for streaming media content, optimal node-task allocation, heterogeneity issues in cooperative networking, cooperative search in networks, and security and privacy issues with cooperative networking. It contains contributions from high profile researchers and is edited by leading experts in this field. Key Features: Focuses on higher layer networking Addresses the latest trends and research results Covers fundamental concepts, models, advanced topics and performance issues in cooperative networking Contains contributions from leading experts in the field Provides an insight into the future direction of cooperative networking Includes an accompanying website containing PowerPoint slides and a glossary of terms (www.wiley.com/go/obaidat_cooperative) This book is an ideal reference for researchers and practitioners working in the field. It will also serve as an excellent textbook for graduate and senior undergraduate courses in computer science, computer engineering, electrical engineering, software engineering, and information engineering and science.

Advances in Multimedia Information Processing - PCM 2005

Advances in Multimedia Information Processing - PCM 2005
Title Advances in Multimedia Information Processing - PCM 2005 PDF eBook
Author Yo-Sung Ho
Publisher Springer
Pages 1115
Release 2005-10-19
Genre Computers
ISBN 3540321314

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We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one of the most beautiful and fantastic islands in Korea. This year, we accepted 181 papers out of 570 submissions including regular and special session papers. The acceptance rate of 32% indicates our commitment to ensuring a very high-quality conference. This would not be possible without the full support of the excellent Technical Committee and anonymous reviewers that provided timely and insightful reviews. We would therefore like to thank the Program Committee and all reviewers. The program of this year reflects the current interests of the PCM’s. The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. The PCM 2005 program covers tutorial sessions and plenary lectures as well as regular presentations in three tracks of oral sessions and a poster session in a single track. We have tried to expand the scope of PCM to the artistic papers which need not to be strictly technical.

The H.264 Advanced Video Compression Standard

The H.264 Advanced Video Compression Standard
Title The H.264 Advanced Video Compression Standard PDF eBook
Author Iain E. Richardson
Publisher John Wiley & Sons
Pages 357
Release 2011-08-24
Genre Science
ISBN 1119965306

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H.264 Advanced Video Coding or MPEG-4 Part 10 is fundamental to a growing range of markets such as high definition broadcasting, internet video sharing, mobile video and digital surveillance. This book reflects the growing importance and implementation of H.264 video technology. Offering a detailed overview of the system, it explains the syntax, tools and features of H.264 and equips readers with practical advice on how to get the most out of the standard. Packed with clear examples and illustrations to explain H.264 technology in an accessible and practical way. Covers basic video coding concepts, video formats and visual quality. Explains how to measure and optimise the performance of H.264 and how to balance bitrate, computation and video quality. Analyses recent work on scalable and multi-view versions of H.264, case studies of H.264 codecs and new technological developments such as the popular High Profile extensions. An invaluable companion for developers, broadcasters, system integrators, academics and students who want to master this burgeoning state-of-the-art technology. "[This book] unravels the mysteries behind the latest H.264 standard and delves deeper into each of the operations in the codec. The reader can implement (simulate, design, evaluate, optimize) the codec with all profiles and levels. The book ends with extensions and directions (such as SVC and MVC) for further research." Professor K. R. Rao, The University of Texas at Arlington, co-inventor of the Discrete Cosine Transform

Smart Energy Grid Engineering

Smart Energy Grid Engineering
Title Smart Energy Grid Engineering PDF eBook
Author Hossam Gabbar
Publisher Academic Press
Pages 570
Release 2016-10-12
Genre Technology & Engineering
ISBN 0128092327

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Smart Energy Grid Engineering provides in-depth detail on the various important engineering challenges of smart energy grid design and operation by focusing on advanced methods and practices for designing different components and their integration within the grid. Governments around the world are investing heavily in smart energy grids to ensure optimum energy use and supply, enable better planning for outage responses and recovery, and facilitate the integration of heterogeneous technologies such as renewable energy systems, electrical vehicle networks, and smart homes around the grid. By looking at case studies and best practices that illustrate how to implement smart energy grid infrastructures and analyze the technical details involved in tackling emerging challenges, this valuable reference considers the important engineering aspects of design and implementation, energy generation, utilization and energy conservation, intelligent control and monitoring data analysis security, and asset integrity. - Includes detailed support to integrate systems for smart grid infrastructures - Features global case studies outlining design components and their integration within the grid - Provides examples and best practices from industry that will assist in the migration to smart grids

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition
Title Real-Time Rendering, Fourth Edition PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1199
Release 2018-08-06
Genre Computers
ISBN 1351816152

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.