ECGBL2009- 4th European Conference on Games-Based Learning

ECGBL2009- 4th European Conference on Games-Based Learning
Title ECGBL2009- 4th European Conference on Games-Based Learning PDF eBook
Author Bente Meyer
Publisher Academic Conferences Limited
Pages 531
Release 2010-12-01
Genre Educational games
ISBN 1906638780

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ECGBL 2022 16th European Conference on Game-Based Learning

ECGBL 2022 16th European Conference on Game-Based Learning
Title ECGBL 2022 16th European Conference on Game-Based Learning PDF eBook
Author Conceição Costa
Publisher Academic Conferences and publishing limited
Pages 842
Release 2022-10-06
Genre Education
ISBN 1914587529

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ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance

ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance
Title ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance PDF eBook
Author Charles Despres
Publisher Academic Conferences Limited
Pages 826
Release 2011-06-10
Genre Education
ISBN 1908272171

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Title Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare PDF eBook
Author Klaus Bredl
Publisher IGI Global
Pages 382
Release 2013-03-31
Genre Computers
ISBN 1466636742

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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Transactions on Edutainment IV

Transactions on Edutainment IV
Title Transactions on Edutainment IV PDF eBook
Author Zhigeng Pan
Publisher Springer Science & Business Media
Pages 287
Release 2010-07-30
Genre Computers
ISBN 3642144837

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

10th European Conference on Games Based Learning

10th European Conference on Games Based Learning
Title 10th European Conference on Games Based Learning PDF eBook
Author
Publisher Academic Conferences and publishing limited
Pages 1041
Release
Genre
ISBN 1911218093

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Research Anthology on Vocational Education and Preparing Future Workers

Research Anthology on Vocational Education and Preparing Future Workers
Title Research Anthology on Vocational Education and Preparing Future Workers PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 925
Release 2022-04-08
Genre Education
ISBN 1668456974

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Many students across the globe seek further education for future employment opportunities. Vocational schools offer direct training to develop the skills needed for employment. New emphasis has been placed on reskilling the workforce as technology has infiltrated all aspects of business. Teachers must be prepared to teach these new skill requirements to allow students to directly enter the workforce with the necessary competences intact. As the labor market and industry are changing, it is essential to stay current with the best teaching practices within vocational education courses to provide the future workforce with the proper tools and knowledge. The Research Anthology on Vocational Education and Preparing Future Workers discusses the development, opportunities, and challenges of vocational education courses and how to best prepare students for future employment. It presents the best practices in curriculum development for vocational education courses and analyzes student outcomes. Covering topics such as industry-academia collaboration, student satisfaction, and competency-based education, this major reference work is an essential resource for academic administration, pre-service teachers, educators of vocational education, libraries, employers, government officials, researchers, and academicians.