Dungeons & Dragons Coloring Book
Title | Dungeons & Dragons Coloring Book PDF eBook |
Author | Jasmine Taylor |
Publisher | Lulu.com |
Pages | 72 |
Release | 2019-08-22 |
Genre | Fiction |
ISBN | 0359871569 |
This D&D coloring book is ideal for kids of any age (and adults too) who love the greatest role-playing game of all time. Enter the surreal mystical realms of dungeons and dragons inhabited by many beasts, reptiles, dragons and other wonderful characters. Benefits - Your work will look fantastic using colored pencils, pens, markers or crayons - Illustrations on separate pages to protect your colorful masterpiece - Artist name & date box on back of each illustration - Give to friends, family and loved ones as gifts or precious keepsake - Spend time coloring together, relax and relieve stress Makes a great gift for anyone who loves dungeons and dragons. Just hit the buy button and start your epic coloring journey now!
Dungeons & Dragons Art & Arcana
Title | Dungeons & Dragons Art & Arcana PDF eBook |
Author | Michael Witwer |
Publisher | Ten Speed Press |
Pages | 450 |
Release | 2018-10-23 |
Genre | Games & Activities |
ISBN | 0399580948 |
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Title | Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF eBook |
Author | Stu Horvath |
Publisher | MIT Press |
Pages | 457 |
Release | 2023-10-10 |
Genre | Games & Activities |
ISBN | 026204823X |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Lore & Legends
Title | Lore & Legends PDF eBook |
Author | Michael Witwer |
Publisher | Ten Speed Press |
Pages | 417 |
Release | 2023-10-03 |
Genre | Games & Activities |
ISBN | 1984859684 |
An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.
Monsters, Aliens, and Holes in the Ground
Title | Monsters, Aliens, and Holes in the Ground PDF eBook |
Author | Stu Horvath |
Publisher | MIT Press |
Pages | 457 |
Release | 2023-10-10 |
Genre | Games & Activities |
ISBN | 0262048221 |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Dungeons & Dragons Adventures Outlined Coloring Book
Title | Dungeons & Dragons Adventures Outlined Coloring Book PDF eBook |
Author | Todd James |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2018-08-21 |
Genre | Games & Activities |
ISBN | 0786966645 |
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James. The Dungeons & Dragons-Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
Strictly Fantasy
Title | Strictly Fantasy PDF eBook |
Author | Gerald Nachtwey |
Publisher | McFarland |
Pages | 200 |
Release | 2021-05-12 |
Genre | Games & Activities |
ISBN | 1476643474 |
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.