Do-It-Yourself Banjo: The Best Step-By-Step Guide to Start Playing by Mike Schmidt
Title | Do-It-Yourself Banjo: The Best Step-By-Step Guide to Start Playing by Mike Schmidt PDF eBook |
Author | Mike Schmidt |
Publisher | Hal Leonard Publishing Corporation |
Pages | 128 |
Release | 2022-02-17 |
Genre | |
ISBN | 9781705107638 |
(Do It Yourself). Do-It-Yourself Banjo is a fun way to get started playing on your own. Using well-known bluegrass tunes, you will be given step-by-step instructions on what you need to know to get started and sounding like a pro in no time. Includes audio tracks for demonstration and play-along, plus video instruction by banjo teacher Mike Schmidt. Includes: banjo fundamentals; reading banjo tablature; right-hand rolls; left-hand techniques; chords & playing backup; melodic banjo; using a capo; tag licks and endings; banjo maintenance; demonstration and play-along audio tracks; video instruction and demonstration; and more. The price of this book includes access to audio and video online, for downloador streaming, using the unique code found inside. Includes PLAYBACK+, amulti-functional audio player that allows you to slow down audio without changing pitch, setloop points, change keys, and pan left or right available exclusively from Hal Leonard.
Debugging Teams
Title | Debugging Teams PDF eBook |
Author | Brian W. Fitzpatrick |
Publisher | "O'Reilly Media, Inc." |
Pages | 190 |
Release | 2015-10-13 |
Genre | Business & Economics |
ISBN | 1491932511 |
In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.
Writing Interactive Music for Video Games
Title | Writing Interactive Music for Video Games PDF eBook |
Author | Michael Sweet |
Publisher | Addison-Wesley Professional |
Pages | 513 |
Release | 2014-09-19 |
Genre | Computers |
ISBN | 0133563510 |
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Five Nights at Freddy's
Title | Five Nights at Freddy's PDF eBook |
Author | Mike Schmidt |
Publisher | Createspace Independent Publishing Platform |
Pages | 156 |
Release | 2017-08-30 |
Genre | |
ISBN | 9781975937379 |
"This is a work of fan fiction. This book is in no way authorized by, endorsed by, or affiliated with the creator of Five Nights at Freddy's, Scott Cawthon"--Copyright page.
The Antitrust Paradox
Title | The Antitrust Paradox PDF eBook |
Author | Robert Bork |
Publisher | |
Pages | 536 |
Release | 2021-02-22 |
Genre | |
ISBN | 9781736089712 |
The most important book on antitrust ever written. It shows how antitrust suits adversely affect the consumer by encouraging a costly form of protection for inefficient and uncompetitive small businesses.
Popular Science
Title | Popular Science PDF eBook |
Author | |
Publisher | |
Pages | 174 |
Release | 1975-11 |
Genre | |
ISBN |
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Broadside
Title | Broadside PDF eBook |
Author | |
Publisher | |
Pages | 172 |
Release | 1967 |
Genre | Ballads, English |
ISBN |