Disciplinary Literacy and Gamified Learning in Middle School Classrooms

Disciplinary Literacy and Gamified Learning in Middle School Classrooms
Title Disciplinary Literacy and Gamified Learning in Middle School Classrooms PDF eBook
Author Leslie Haas
Publisher Springer Nature
Pages 198
Release 2022-05-16
Genre Education
ISBN 3030994228

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This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter offers material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.

Culturally Responsive Leadership for Social Justice and Academic Equity for All

Culturally Responsive Leadership for Social Justice and Academic Equity for All
Title Culturally Responsive Leadership for Social Justice and Academic Equity for All PDF eBook
Author Cager, Bethel E.
Publisher IGI Global
Pages 356
Release 2023-08-07
Genre Education
ISBN 1668474832

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The roles of school leaders are ever-expanding. Along with the increase comes heightened expectations to create and sustain school environments that embrace the cultures of all students and families. To accomplish this optimally inclusive learning culture and climate, school leaders must possess the acumen to view all aspects of their responsibilities through a culturally responsive lens, hence, culturally responsive leadership. Culturally Responsive Leadership for Social Justice and Academic Equity for All offers a multi-faceted approach to culturally responsive leadership as it connects the concept to the various responsibilities of school leaders. The book also challenges school leaders to see the connective and comprehensive nature of culturally responsive leadership in their daily duties and responsibilities, introduces the concept of culturally responsive leadership and its benefits for all students, and prompts and initiates an educational leadership mindset that seeks to explore the impact of culturally responsive leadership further. Covering key topics such as equity, school culture, and professional development, this premier reference source is ideal for administrators, policymakers, researchers, scholars, academicians, practitioners, instructors, students, preservice teachers, and teacher educators.

Disciplinary Literacy and Gamified Learning in Elementary Classrooms

Disciplinary Literacy and Gamified Learning in Elementary Classrooms
Title Disciplinary Literacy and Gamified Learning in Elementary Classrooms PDF eBook
Author Leslie Haas
Publisher Springer Nature
Pages 187
Release 2022-02-04
Genre Education
ISBN 303080349X

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This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips.

Poverty Impacts on Literacy Education

Poverty Impacts on Literacy Education
Title Poverty Impacts on Literacy Education PDF eBook
Author Tussey, Jill
Publisher IGI Global
Pages 325
Release 2021-09-24
Genre Language Arts & Disciplines
ISBN 1799887324

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Income disparity for students in both K-12 and higher education settings has become increasingly apparent since the onset of the COVID-19 pandemic. In the wake of these changes, impoverished students face a variety of challenges both internal and external. Educators must deepen their awareness of the obstacles students face beyond the classroom to support learning. Traditional literacy education must evolve to become culturally, linguistically, and socially relevant to bridge the gap between poverty and academic literacy opportunities. Poverty Impacts on Literacy Education develops a conceptual framework and pedagogical support for literacy education practices related to students in poverty. The research provides protocols supporting student success through explored connections between income disparity and literacy instruction. Covering topics such as food insecurity, integrated instruction, and the poverty narrative, this is an essential resource for administration in both K-12 and higher education settings, professors and teachers in literacy, curriculum directors, researchers, instructional facilitators, pre-service teachers, school counselors, teacher preparation programs, and students.

Gamify Your Classroom

Gamify Your Classroom
Title Gamify Your Classroom PDF eBook
Author Matthew Farber
Publisher New Literacies and Digital Epistemologies
Pages 0
Release 2014
Genre Educational games
ISBN 9781433126703

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This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Title Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1971
Release 2021-11-26
Genre Education
ISBN 1668437112

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education
Title Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education PDF eBook
Author Haas, Leslie
Publisher IGI Global
Pages 378
Release 2021-01-15
Genre Language Arts & Disciplines
ISBN 1799857719

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The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.