Disciplinary Literacy and Gamified Learning in Elementary Classrooms
Title | Disciplinary Literacy and Gamified Learning in Elementary Classrooms PDF eBook |
Author | Leslie Haas |
Publisher | Springer Nature |
Pages | 187 |
Release | 2022-02-04 |
Genre | Education |
ISBN | 303080349X |
This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips.
Culturally Responsive Leadership for Social Justice and Academic Equity for All
Title | Culturally Responsive Leadership for Social Justice and Academic Equity for All PDF eBook |
Author | Cager, Bethel E. |
Publisher | IGI Global |
Pages | 356 |
Release | 2023-08-07 |
Genre | Education |
ISBN | 1668474832 |
The roles of school leaders are ever-expanding. Along with the increase comes heightened expectations to create and sustain school environments that embrace the cultures of all students and families. To accomplish this optimally inclusive learning culture and climate, school leaders must possess the acumen to view all aspects of their responsibilities through a culturally responsive lens, hence, culturally responsive leadership. Culturally Responsive Leadership for Social Justice and Academic Equity for All offers a multi-faceted approach to culturally responsive leadership as it connects the concept to the various responsibilities of school leaders. The book also challenges school leaders to see the connective and comprehensive nature of culturally responsive leadership in their daily duties and responsibilities, introduces the concept of culturally responsive leadership and its benefits for all students, and prompts and initiates an educational leadership mindset that seeks to explore the impact of culturally responsive leadership further. Covering key topics such as equity, school culture, and professional development, this premier reference source is ideal for administrators, policymakers, researchers, scholars, academicians, practitioners, instructors, students, preservice teachers, and teacher educators.
Poverty Impacts on Literacy Education
Title | Poverty Impacts on Literacy Education PDF eBook |
Author | Tussey, Jill |
Publisher | IGI Global |
Pages | 325 |
Release | 2021-09-24 |
Genre | Language Arts & Disciplines |
ISBN | 1799887324 |
Income disparity for students in both K-12 and higher education settings has become increasingly apparent since the onset of the COVID-19 pandemic. In the wake of these changes, impoverished students face a variety of challenges both internal and external. Educators must deepen their awareness of the obstacles students face beyond the classroom to support learning. Traditional literacy education must evolve to become culturally, linguistically, and socially relevant to bridge the gap between poverty and academic literacy opportunities. Poverty Impacts on Literacy Education develops a conceptual framework and pedagogical support for literacy education practices related to students in poverty. The research provides protocols supporting student success through explored connections between income disparity and literacy instruction. Covering topics such as food insecurity, integrated instruction, and the poverty narrative, this is an essential resource for administration in both K-12 and higher education settings, professors and teachers in literacy, curriculum directors, researchers, instructional facilitators, pre-service teachers, school counselors, teacher preparation programs, and students.
Disciplinary Literacy and Gamified Learning in Middle School Classrooms
Title | Disciplinary Literacy and Gamified Learning in Middle School Classrooms PDF eBook |
Author | Leslie Haas |
Publisher | Springer Nature |
Pages | 198 |
Release | 2022-05-16 |
Genre | Education |
ISBN | 3030994228 |
This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter offers material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.
Exploring Genre through Gamified Adventures in Elementary Classrooms
Title | Exploring Genre through Gamified Adventures in Elementary Classrooms PDF eBook |
Author | Jill T. Tussey |
Publisher | Springer Nature |
Pages | 90 |
Release | 2024-01-01 |
Genre | Education |
ISBN | 3031417178 |
This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way. Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives. Chapters consist of: · genre specific adventure quests to guide students through lessons; · project-based activities focused on art, listening, speaking, and writing; · anchor texts and text sets centered on the chapter’s theme; · material lists, resource materials, and graphic images to support understanding; · teaching tips and differentiation strategies to support novice and career teachers alike. This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.
Engaging Students in Disciplinary Literacy, K-6
Title | Engaging Students in Disciplinary Literacy, K-6 PDF eBook |
Author | Cynthia H. Brock |
Publisher | Teachers College Press |
Pages | 161 |
Release | 2014-03-01 |
Genre | Education |
ISBN | 0807755273 |
This accessible book will help elementary school teachers improve literacy instruction inside or outside the Common Core environment. The authors address teachers' instructional needs by introducing key concepts from current trends in literacy education--from high-level standards to the use of 21st-century literacies. Readers then follow teachers as they successfully implement the curriculum they developed to promote high-level thinking and engagement with disciplinary content. The text focuses on three disciplinary literacy units of instruction: a science unit in a 2nd-grade classroom, a social studies (history) unit in a 4th-grade classroom, and a mathematics unit in a 6th-grade classroom. Each unit revolves around a central inquiry question and includes research-based strategies for using reading, writing, and classroom talk as tools to foster disciplinary understandings. This unique, insider's look at how real teachers build and implement a Common Core-aligned curriculum will be an invaluable resource for teachers, schools, and districts as they move forward to align their own curricula.
Research Anthology on Developments in Gamification and Game-Based Learning
Title | Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 1971 |
Release | 2021-11-26 |
Genre | Education |
ISBN | 1668437112 |
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.