Microsoft DirectX 9 Programmable Graphics Pipeline
Title | Microsoft DirectX 9 Programmable Graphics Pipeline PDF eBook |
Author | Kris Gray |
Publisher | |
Pages | 492 |
Release | 2003 |
Genre | Computers |
ISBN | 9780735616530 |
Learn how to use programmable shaders in the DirectX 9 graphics pipeline-and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team-as well as insights from leading-edge video card manufacturers-into step-by-step instruction and best practices for exploiting the programmable pipeline. You'll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)-and you get complete code walk throughs for all the sample programs and the DirectX 9 SDK on CD. Discover how to: Program vertex shaders to create transformations, apply vertex fog, or deform geometry Generate 2-D image effects'such as output color inversion-with pixel shaders Use HLSL to add a semi-transparent glow effect by combining a vertex shader and frame buffer blending Produce a metallic paint effect by combining a vertex shader, a pixel shader, and a texture shader with multilayer texture blending Incorporate reflective surfaces into your 3-D scenes by applying an environment-map effect Experiment with the EffectEdit SDK sample to load and edit effect files and preview results on the fly Package multiple object-rendering techniques into a single effect for simpler pipeline state management CD inside Get code for all the sample programs plus SDKAbout Programmable Shaders. With programmable shaders, you get unprecedented control over rendering options in DirectX 9. You can use vertex shaders to deform geometry, apply procedural textures with pixel and texture shaders, and use effects to encapsulate shader and pipeline state-making code reuse a snap. CD features: Sample programs that demonstrate: Vertex shader transformations, lighting, fog, vertex displacement, and vertex blending Pixel shader texturing, 2-D image processing, and lighting Texture shader generation of procedural textures Encapsulating assembly-language and HLSL shaders into an effect Interactive development of an effect using EffectEdit DirectX 9 SDK Fully searchable eBook For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
DirectX 9 Graphics
Title | DirectX 9 Graphics PDF eBook |
Author | Alan Thorn |
Publisher | Wordware |
Pages | 349 |
Release | 2005 |
Genre | Computers |
ISBN | 1556222297 |
DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!
Introduction to 3D Game Programming with DirectX 9.0c
Title | Introduction to 3D Game Programming with DirectX 9.0c PDF eBook |
Author | Frank Luna |
Publisher | Jones & Bartlett Publishers |
Pages | 724 |
Release | 2006-06-07 |
Genre | Computers |
ISBN | 1449623905 |
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
DirectX 9 User Interfaces
Title | DirectX 9 User Interfaces PDF eBook |
Author | Alan Thorn |
Publisher | Wordware Publishing, Inc. |
Pages | 376 |
Release | 2004 |
Genre | Business & Economics |
ISBN | 1556222491 |
Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.
Strategy Game Programming with DirectX 9.0
Title | Strategy Game Programming with DirectX 9.0 PDF eBook |
Author | Todd Barron |
Publisher | Wordware Publishing, Inc. |
Pages | 557 |
Release | 2003 |
Genre | Computer games |
ISBN | 1556229224 |
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Introduction to 3D Game Programming with DirectX 11
Title | Introduction to 3D Game Programming with DirectX 11 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Pages | 1029 |
Release | 2012-03-15 |
Genre | Computers |
ISBN | 1937585964 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Introduction to 3D game programming with DirectX 9.0
Title | Introduction to 3D game programming with DirectX 9.0 PDF eBook |
Author | |
Publisher | Jones & Bartlett Learning |
Pages | 423 |
Release | |
Genre | |
ISBN | 1449633463 |