Difficult Games

Difficult Games
Title Difficult Games PDF eBook
Author Franco Ricci
Publisher Wilfrid Laurier Univ. Press
Pages 144
Release 2006-01-01
Genre Literary Criticism
ISBN 0889206341

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Examining Calvino's literary experiments as a young artist in search of his narrative voice, Ricci explores the psychological and existential motivations intrinsically linked to the writer's need for textual and systemic patterning. I racconti contains some of Calvino's least-read works, yet these early stories address issues, present scenarios and generate a growing variation of themes that form the heart of Calvino's narrative discourse. Ricci points out that melancholy permeates Calvino's works—even at his most playful. He suggests that if Calvino's highest merit was his sense of wonder and his urge to transform and defeat obscurantism with all the joy he could muster, one must remember that his work expressed, often painfully, the limits of human rationalism. I racconti can thus be read as a catalogue of the anxieties of both the young author and postwar Italian society.

Disney's Big Bad Book of Puzzlers

Disney's Big Bad Book of Puzzlers
Title Disney's Big Bad Book of Puzzlers PDF eBook
Author Karen C. Anderson
Publisher Hyperion
Pages 176
Release 1996
Genre Disney characters.
ISBN 9780786840328

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More than 100 picture and word puzzles, mazes, logic and memory games, and number and letter problems featuring 17 of Disney's most popular villains come together in a hefty volume filled with illustrations of the bad guys and gals. Villains from such timeless classics as Snow White and the Seven Dwarfs and recent hits like Pocahontas will provide children with countless hours of mind-bending entertainment.176 pp.

Seven Games: A Human History

Seven Games: A Human History
Title Seven Games: A Human History PDF eBook
Author Oliver Roeder
Publisher W. W. Norton & Company
Pages 326
Release 2022-01-25
Genre History
ISBN 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Difficult Puzzle Book for Smart Kids

Difficult Puzzle Book for Smart Kids
Title Difficult Puzzle Book for Smart Kids PDF eBook
Author M. Prefontaine
Publisher
Pages 141
Release 2019-11-14
Genre
ISBN 9781099732744

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A Great Brain Teaser For Kids A fantastic puzzle book that is full of challenging puzzles that will keep kids occupied for hours. A Perfect gift for 10 year old kids 50 different types of Brain Teasing Puzzles Over 300 different puzzles Excellent for long journeys or holidays A good sized book and large print for ease of reading Kids can stretch their minds while having loads of fun doing these puzzles. A must buy and makes a perfect birthday gift or stocking filler.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration
Title The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF eBook
Author Mary Scannell
Publisher McGraw Hill Professional
Pages 240
Release 2010-05-28
Genre Business & Economics
ISBN 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Games are Not

Games are Not
Title Games are Not PDF eBook
Author David Myers
Publisher
Pages 214
Release 2017
Genre GAMES & ACTIVITIES
ISBN 9781526121653

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In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.

Easy to Learn, Difficult to Master

Easy to Learn, Difficult to Master
Title Easy to Learn, Difficult to Master PDF eBook
Author David Kushner
Publisher Hachette UK
Pages 106
Release 2022-09-13
Genre Comics & Graphic Novels
ISBN 1568588755

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The gripping origin story of Pong, Atari, and the digital icons who defined the world of video games. A deep, nostalgic dive into the advent of gaming, Easy to Learn, Difficult to Master returns us to the emerging culture of Silicon Valley. At the center of this graphic history, dynamically drawn in colors inspired by old computer screens, is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of “father of the video game.” While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari’s pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution.