Design Arts

Design Arts
Title Design Arts PDF eBook
Author
Publisher
Pages 230
Release 1983
Genre Commercial art
ISBN

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Technology, Design and the Arts - Opportunities and Challenges

Technology, Design and the Arts - Opportunities and Challenges
Title Technology, Design and the Arts - Opportunities and Challenges PDF eBook
Author Rae Earnshaw
Publisher Springer Nature
Pages 392
Release 2020-06-22
Genre Computers
ISBN 3030420973

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This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Title Introduction to Art: Design, Context, and Meaning PDF eBook
Author Pamela Sachant
Publisher Good Press
Pages 614
Release 2023-11-27
Genre Art
ISBN

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Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

Sensory Arts and Design

Sensory Arts and Design
Title Sensory Arts and Design PDF eBook
Author Ian Heywood
Publisher Taylor & Francis
Pages 281
Release 2017-01-26
Genre Social Science
ISBN 1474280218

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Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues – from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts –widely recognised as a center of research excellence – the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.

Focus, a Design Arts Film and Video Guide

Focus, a Design Arts Film and Video Guide
Title Focus, a Design Arts Film and Video Guide PDF eBook
Author Mary Bruton
Publisher
Pages 84
Release 1981
Genre Architectural design
ISBN

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Design in America

Design in America
Title Design in America PDF eBook
Author Robert Judson Clark
Publisher Metropolitan Museum of Art
Pages 354
Release 1983
Genre Art, American
ISBN 0810908018

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This exhibition catalog documents the emergence of modern American design in the second quarter of the 20th century. Cranbrook was one of the few institutions in the United States that offered instruction in design during the 1920s and 30s and its influence on architecture, interior design, art and crafts after World War II was crucial and extensive. The exhibition includes over 200 objects and photo-panels and surveys the history of the Cranbrook facility, as well as the achievements of the teachers and students. Presenting the history of the Cranbrook community, it covers Eliel Saarinen's contribution to architecture and urban design, interior design and furniture, metalwork and bookbinding, textiles, ceramics, sculpture and painting. ISBN 0-89558-097-7 (pbk.); ISBN 0-87099-341-0 (pbk.) : $45.00 (For use only in the library).

The Art of Game Design

The Art of Game Design
Title The Art of Game Design PDF eBook
Author Jesse Schell
Publisher CRC Press
Pages 604
Release 2014-11-06
Genre Computers
ISBN 1466598646

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.