Delta Green Agent's Handbook

Delta Green Agent's Handbook
Title Delta Green Agent's Handbook PDF eBook
Author Shane Ivey
Publisher
Pages
Release 2016-03-15
Genre
ISBN 9781940410210

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The Fall of Delta Green

The Fall of Delta Green
Title The Fall of Delta Green PDF eBook
Author Kenneth Hite
Publisher Pelgrane Press
Pages 368
Release 2018-09
Genre Games & Activities
ISBN 9781912324002

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It is the 1960s. The stars are coming right.

Delta Green

Delta Green
Title Delta Green PDF eBook
Author John Scott Tynes
Publisher Arc Dream Publishing
Pages 397
Release 2012-08
Genre Fiction
ISBN 0985317523

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An comprehensive study of the Cthulhu Mythos, from Aklo Sabaoth to Zon Mezzalamech, with stops along the way for the likes of Azathoth, Cthulhu, Nyarlathotep, and Yog-Sothoth -- and of course the Necronomicon and its cousins. A complete clickable index and your ebook reader's built-in search function make this digital edition of Dan Harms' classic work more useful and fun than ever.

Delta Green: Through a Glass, Darkly

Delta Green: Through a Glass, Darkly
Title Delta Green: Through a Glass, Darkly PDF eBook
Author Dennis Detwiller
Publisher Arc Dream Publishing
Pages 223
Release 2011-06
Genre Fiction
ISBN 0983231362

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The Corps of Engineers

The Corps of Engineers
Title The Corps of Engineers PDF eBook
Author
Publisher
Pages 636
Release 1985
Genre World War, 1939-1945
ISBN

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Third Person

Third Person
Title Third Person PDF eBook
Author Pat Harrigan
Publisher MIT Press
Pages 493
Release 2017-03-03
Genre Games & Activities
ISBN 0262533790

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Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Title Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF eBook
Author Stu Horvath
Publisher MIT Press
Pages 457
Release 2023-10-10
Genre Games & Activities
ISBN 026204823X

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.