Dark Age of Camelot
Title | Dark Age of Camelot PDF eBook |
Author | Rusel DeMaria |
Publisher | |
Pages | 308 |
Release | 2003 |
Genre | Games & Activities |
ISBN | 9780761544937 |
Hold Your Breath! -All that's new in "Trials of Atlantis" -Complete guide to all nine trials and artifact quests -Complete new quest listing with starting points -Master Levels and Abilities -Monster Tables and Item Lists -Maps of every zone -Formulas to craft the new Legendary Weapons
Dark Age of Camelot
Title | Dark Age of Camelot PDF eBook |
Author | Melissa Tyler |
Publisher | |
Pages | 412 |
Release | 2002 |
Genre | Games & Activities |
ISBN | 9780761539452 |
Hold Your Breath! -All that's new in "Trials of Atlantis -Complete guide to all nine trials and artifact quests -Complete new quest listing with starting points -Master Levels and Abilities -Monster Tables and Item Lists -Maps of every zone -Formulas to craft the new Legendary Weapons
Dark Age of Camelot
Title | Dark Age of Camelot PDF eBook |
Author | |
Publisher | |
Pages | 244 |
Release | 2004 |
Genre | Games & Activities |
ISBN | 9780761549499 |
A Guide to light your way - Full Color Maps of the Catacombs, PLUS every New Frontiers zone! - Designer and Player strategies for five new character Classes! - Complete stats for new monsters. - Key treasure and drop stats. - Getting the most out of player housing.
Dark Age of Camelot
Title | Dark Age of Camelot PDF eBook |
Author | Prima Temp Authors |
Publisher | Prima Games |
Pages | 284 |
Release | 2002 |
Genre | Games & Activities |
ISBN | 9780761540410 |
Your indispensable field-guide! • Two types of maps–terrain/landmark & monster/NPC! • Realm maps–the world at a glance • Region maps–all monsters and levels • City and town maps–merchant & NPCs • Dungeon maps–includes Darkness Falls • RVR maps–invader danger zones • Tips from Guest-Consultant Kirstena
Massively Multiplayer Games For Dummies
Title | Massively Multiplayer Games For Dummies PDF eBook |
Author | Scott Jennings |
Publisher | John Wiley & Sons |
Pages | 362 |
Release | 2005-11-23 |
Genre | Games & Activities |
ISBN | 0471793116 |
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
The State of Play
Title | The State of Play PDF eBook |
Author | Jack M. Balkin |
Publisher | NYU Press |
Pages | 313 |
Release | 2006-11-01 |
Genre | Law |
ISBN | 081479937X |
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Postmortems from Game Developer
Title | Postmortems from Game Developer PDF eBook |
Author | Austin Grossman |
Publisher | Taylor & Francis |
Pages | 354 |
Release | 2013-04-02 |
Genre | Computers |
ISBN | 1136064613 |
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.