CyberArts 2016
Title | CyberArts 2016 PDF eBook |
Author | Hannes Leopoldseder |
Publisher | Hatje Cantz |
Pages | 256 |
Release | 2016 |
Genre | Computer animation |
ISBN | 9783775741941 |
The Prix Ars Electronica is the most tradition-steeped media art competition in the world. Announced annually since 1987, because of its continuity and the large number and quality of the submissions it is considered a trend barometer of global media art. With numerous images, texts, and statements by the jury, the book assembles those works that were awarded prizes in 2016 in the categories of Computer Animation / Film / VFX, Digital Communities, Interactive Art, and u19--Create Your World. The volume also contains a "best of" list of the Starts Prize awarded for the first time by the European Commission within the scope of Prix Ars Electronica. The highly remunerated competition focused on innovative projects at the interface between science, technology, and art.
CyberArts 2020
Title | CyberArts 2020 PDF eBook |
Author | Christine Leopoldseder |
Publisher | Hatje Cantz Verlag |
Pages | 137 |
Release | 2020-01-01 |
Genre | Art |
ISBN | 3775747613 |
Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).
User Innovation and the Entrepreneurship Phenomenon in the Digital Economy
Title | User Innovation and the Entrepreneurship Phenomenon in the Digital Economy PDF eBook |
Author | Isaias, Pedro |
Publisher | IGI Global |
Pages | 378 |
Release | 2017-10-31 |
Genre | Business & Economics |
ISBN | 152252827X |
The digital economy is a main driver of change, innovation, and competitiveness for various companies and entrepreneurs. Exploring developments in these initiatives can be used as vital tools for future business success. User Innovation and the Entrepreneurship Phenomenon in the Digital Economy is an essential reference source for emerging scholarly research on innovative aspects of design, development, and implementation of digital economy initiatives, highlighting the relationship and interaction between humans and technology in modern society. Featuring coverage on a broad range of topics such as electronic commerce, brand promotion, and customer loyalty, this book is ideally designed for academicians, researchers, students, and managers seeking current research on the digital economy.
CyberArts
Title | CyberArts PDF eBook |
Author | Linda Jacobson |
Publisher | Backbeat Books |
Pages | 312 |
Release | 1992 |
Genre | Art |
ISBN | 9780879302535 |
Cyberarts
Title | Cyberarts PDF eBook |
Author | |
Publisher | |
Pages | 258 |
Release | 2002 |
Genre | Computer animation |
ISBN |
Compendium of computer arts from the competition Prix Ars Electronica.
Cyberarts, Cybercultures, Cybersocieties
Title | Cyberarts, Cybercultures, Cybersocieties PDF eBook |
Author | Grzegorz Sztabiński |
Publisher | |
Pages | 284 |
Release | 2003 |
Genre | |
ISBN |
Cyberarts 98
Title | Cyberarts 98 PDF eBook |
Author | ORF-Landesstudio Oberösterreich |
Publisher | Springer Verlag Wien |
Pages | 284 |
Release | 1998 |
Genre | Computers |
ISBN | 9783211831359 |
In this book, artists, scientists and developers from around the world formulate new approaches to the artistic design of new media -- cyberarts. Based on current examples from the fields of artistic computer animation, visual effects in film and advertising, interactive art, network projects, and computer music, the anthology Cyberarts 98 illustrates trends in the creative work of today.