Creating Games with Unreal Engine, Substance Painter, & Maya
Title | Creating Games with Unreal Engine, Substance Painter, & Maya PDF eBook |
Author | Kassandra Arevalo |
Publisher | CRC Press |
Pages | 827 |
Release | 2021-01-11 |
Genre | Computers |
ISBN | 1000281744 |
Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Creating Games with Unity, Substance Painter, & Maya
Title | Creating Games with Unity, Substance Painter, & Maya PDF eBook |
Author | Jingtian Li |
Publisher | CRC Press |
Pages | 769 |
Release | 2021-01-11 |
Genre | Computers |
ISBN | 1000281973 |
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
375 Online Business Ideas
Title | 375 Online Business Ideas PDF eBook |
Author | Prabhu TL |
Publisher | NestFame Creations Pvt Ltd. |
Pages | 1304 |
Release | 2024-04-03 |
Genre | Biography & Autobiography |
ISBN |
In today's digital age, the opportunities for starting and growing a successful online business are abundant. From e-commerce stores and digital services to content creation and online coaching, the internet offers a vast landscape of possibilities for aspiring entrepreneurs to turn their ideas into profitable ventures. "375 Online Business Ideas" serves as a comprehensive guide for individuals seeking inspiration, guidance, and practical advice on launching and managing their online businesses. This book presents a curated collection of 375 diverse and innovative online business ideas, spanning various industries, niches, and business models. Whether you're a seasoned entrepreneur looking to expand your online portfolio or a beginner exploring your entrepreneurial journey, this book provides a wealth of ideas to spark your creativity and guide your decision-making process. Each business idea is presented with detailed insights, including market analysis, potential target audience, revenue streams, startup costs, marketing strategies, and scalability opportunities. Readers will gain valuable insights into emerging trends, niche markets, and untapped opportunities within the digital landscape, empowering them to identify viable business ideas that align with their skills, interests, and resources. Furthermore, "375 Online Business Ideas" goes beyond mere inspiration by offering practical guidance on how to turn these ideas into reality. The book explores essential aspects of starting and growing an online business, such as market research, business planning, branding, website development, digital marketing, customer acquisition, and monetization strategies. Additionally, readers will find tips, resources, and case studies from successful online entrepreneurs, providing real-world examples and actionable advice to navigate the challenges and capitalize on the opportunities in the online business ecosystem. Whether you aspire to launch an e-commerce store, start a freelance business, create digital products, or build an online community, "375 Online Business Ideas" equips you with the knowledge, insights, and inspiration needed to kickstart your entrepreneurial journey and build a thriving online business in today's dynamic and competitive marketplace. With this comprehensive guide at your fingertips, you'll be well-positioned to explore, evaluate, and pursue the online business ideas that resonate with your passions and goals, ultimately paving the way for success and fulfillment in the digital realm.
365 Online Ventures Unleashed
Title | 365 Online Ventures Unleashed PDF eBook |
Author | Prabhu TL |
Publisher | NestFame Creations Pvt Ltd. |
Pages | 1281 |
Release | 2024-03-23 |
Genre | Business & Economics |
ISBN |
Are you ready to revolutionize your approach to making money online? Look no further! With an arsenal of 365 dynamic strategies meticulously crafted to suit every digital entrepreneur's needs, this book is a game-changer in the realm of online ventures. From the comfort of your own home, embark on a journey where each day unveils a new opportunity, a fresh perspective, and a proven tactic to monetize your online presence. Whether you're a seasoned e-commerce mogul or a budding digital nomad, there's something for everyone within these pages. Unleash the power of affiliate marketing, harness the potential of social media, delve into the world of e-commerce, explore the realms of freelancing, and so much more. With each strategy carefully curated to maximize your earning potential, you'll find yourself equipped with the tools, knowledge, and confidence to thrive in the ever-evolving digital landscape. 1, Graphics & Design- 56 Business Ideas unveiled 2, Programming & Tech - 50 Business Ideas unveiled 3, Digital Marketing - 31 Business Ideas unveiled 4, Video & Animation - 45 Business Ideas unveiled 5, Writing & Translation - 43 Business Ideas unveiled 6, Music & Audio - 28 Business Ideas unveiled 7, Administrative Business - 34 Business Ideas unveiled 8, Consulting - 30 Business Ideas unveiled 9, Data - 19 Business Ideas unveiled 10, AI Services - 22 Business Ideas unveiled But "365 Online Ventures Unleashed" is more than just a guidebook – it's your roadmap to financial freedom, your blueprint for success, and your daily dose of inspiration. It's not just about making money; it's about crafting a lifestyle where you call the shots, where your income knows no bounds, and where your dreams become your reality. So, what are you waiting for? Take the leap, seize the opportunity, and join the ranks of those who have dared to venture into the world of online entrepreneurship. With "365 Online Ventures Unleashed" as your trusted companion, the possibilities are endless, and the journey is yours to command. Get your copy today and let the adventure begin! 🚀💰
Beginning PBR Texturing
Title | Beginning PBR Texturing PDF eBook |
Author | Abhishek Kumar |
Publisher | Apress |
Pages | 270 |
Release | 2020-05-20 |
Genre | Computers |
ISBN | 1484258991 |
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2023)
Title | Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2023) PDF eBook |
Author | Yusup Sigit Martyastiadi |
Publisher | Springer Nature |
Pages | 426 |
Release | 2023-12-03 |
Genre | Art |
ISBN | 2384761366 |
This is an open access book. The existence of digital virtuality in the midst of an information society has become an integral component of the human existential condition. New spaces for exploring the engagement of design and its impact on humans in digital virtuality continue to grow exponentially. Innovation in Media and Visual Design (IMDES 2023) welcomes thoughts and works of academics, researchers and practitioners related to virtuality, design, technology, mass media and people from various perspectives, disciplines and fields of knowledge.
Unreal Engine 4 Virtual Reality Projects
Title | Unreal Engine 4 Virtual Reality Projects PDF eBook |
Author | Kevin Mack |
Publisher | Packt Publishing Ltd |
Pages | 622 |
Release | 2019-04-30 |
Genre | Computers |
ISBN | 1789133882 |
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.