Creating a 3D Animated CGI Short

Creating a 3D Animated CGI Short
Title Creating a 3D Animated CGI Short PDF eBook
Author Michael Scaramozzino
Publisher Jones & Bartlett Learning
Pages 562
Release 2010-04-05
Genre Computers
ISBN 0763782645

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Computer Graphics & Graphics Applications

Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode

Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode
Title Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode PDF eBook
Author Michael Scaramozzino
Publisher Jones & Bartlett Publishers
Pages 562
Release 2010-02-17
Genre Computers
ISBN 1449657915

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Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.

Creating a 3D Animated CGI Short

Creating a 3D Animated CGI Short
Title Creating a 3D Animated CGI Short PDF eBook
Author Michael Scaramozzino
Publisher
Pages 400
Release 2009-01-16
Genre
ISBN 9781598220704

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Converging Technologies for Improving Human Performance

Converging Technologies for Improving Human Performance
Title Converging Technologies for Improving Human Performance PDF eBook
Author William Sims Bainbridge
Publisher Springer
Pages 468
Release 2014-03-14
Genre Technology & Engineering
ISBN 9789401703604

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M. C. Roco and W.S. Bainbridge In the early decades of the 21st century, concentrated efforts can unify science based on the unity of nature, thereby advancing the combination of nanotechnology, biotechnology, information technology, and new technologies based in cognitive science. With proper attention to ethical issues and societal needs, converging in human abilities, societal technologies could achieve a tremendous improvement outcomes, the nation's productivity, and the quality of life. This is a broad, cross cutting, emerging and timely opportunity of interest to individuals, society and humanity in the long term. The phrase "convergent technologies" refers to the synergistic combination of four major "NBIC" (nano-bio-info-cogno) provinces of science and technology, each of which is currently progressing at a rapid rate: (a) nanoscience and nanotechnology; (b) biotechnology and biomedicine, including genetic engineering; (c) information technology, including advanced computing and communications; (d) cognitive science, including cognitive neuroscience. Timely and Broad Opportunity. Convergence of diverse technologies is based on material unity at the nanoscale and on technology integration from that scale.

World Development Report 2016

World Development Report 2016
Title World Development Report 2016 PDF eBook
Author World Bank Group
Publisher World Bank Publications
Pages 359
Release 2016-01-14
Genre Business & Economics
ISBN 1464806721

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Digital technologies are spreading rapidly, but digital dividends--the broader benefits of faster growth, more jobs, and better services--are not. If more than 40 percent of adults in East Africa pay their utility bills using a mobile phone, why can’t others around the world do the same? If 8 million entrepreneurs in China--one third of them women--can use an e-commerce platform to export goods to 120 countries, why can’t entrepreneurs elsewhere achieve the same global reach? And if India can provide unique digital identification to 1 billion people in five years, and thereby reduce corruption by billions of dollars, why can’t other countries replicate its success? Indeed, what’s holding back countries from realizing the profound and transformational effects that digital technologies are supposed to deliver? Two main reasons. First, nearly 60 percent of the world’s population are still offline and can’t participate in the digital economy in any meaningful way. Second, and more important, the benefits of digital technologies can be offset by growing risks. Startups can disrupt incumbents, but not when vested interests and regulatory uncertainty obstruct competition and the entry of new firms. Employment opportunities may be greater, but not when the labor market is polarized. The internet can be a platform for universal empowerment, but not when it becomes a tool for state control and elite capture. The World Development Report 2016 shows that while the digital revolution has forged ahead, its 'analog complements'--the regulations that promote entry and competition, the skills that enable workers to access and then leverage the new economy, and the institutions that are accountable to citizens--have not kept pace. And when these analog complements to digital investments are absent, the development impact can be disappointing. What, then, should countries do? They should formulate digital development strategies that are much broader than current information and communication technology (ICT) strategies. They should create a policy and institutional environment for technology that fosters the greatest benefits. In short, they need to build a strong analog foundation to deliver digital dividends to everyone, everywhere.

Media Piracy in Emerging Economies

Media Piracy in Emerging Economies
Title Media Piracy in Emerging Economies PDF eBook
Author Joe Karaganis
Publisher Lulu.com
Pages 438
Release 2011
Genre Business & Economics
ISBN 0984125744

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Media Piracy in Emerging Economies is the first independent, large-scale study of music, film and software piracy in emerging economies, with a focus on Brazil, India, Russia, South Africa, Mexico and Bolivia. Based on three years of work by some thirty five researchers, Media Piracy in Emerging Economies tells two overarching stories: one tracing the explosive growth of piracy as digital technologies became cheap and ubiquitous around the world, and another following the growth of industry lobbies that have reshaped laws and law enforcement around copyright protection. The report argues that these efforts have largely failed, and that the problem of piracy is better conceived as a failure of affordable access to media in legal markets.

The FIAF Moving Image Cataloguing Manual

The FIAF Moving Image Cataloguing Manual
Title The FIAF Moving Image Cataloguing Manual PDF eBook
Author Linda Tadic
Publisher Indiana University Press
Pages 273
Release 2016-10-17
Genre Performing Arts
ISBN 296002964X

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The FIAF Moving Image Cataloguing Manual is the result of many years of labor and collaboration with numerous professionals in the moving image field. It addresses the changes in information technology that we've seen over the past two decades, and aligns with modern cataloguing and metadata standards and concepts such as FRBR (Functional Requirements for Bibliographic Records), EN 15907, and RDA (Resource Description and Access). The manual is designed to be compatible with a variety of data structures, and provides charts, decision trees, examples, and other tools to help experts and non-experts alike in performing real-world cataloguing of moving image collections.