Create 2D Mobile Games with Corona SDK

Create 2D Mobile Games with Corona SDK
Title Create 2D Mobile Games with Corona SDK PDF eBook
Author David Mekersa
Publisher CRC Press
Pages 163
Release 2015-02-11
Genre Computers
ISBN 1317745752

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Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
Title Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF eBook
Author Michelle M. Fernandez
Publisher Packt Publishing Ltd
Pages 372
Release 2015-03-31
Genre Computers
ISBN 1783559357

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This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Digital Games eBook

Digital Games eBook
Title Digital Games eBook PDF eBook
Author GURMEET SINGH DANG
Publisher GURMEETWEB TECHNICAL LABS
Pages 1394
Release
Genre Games & Activities
ISBN 9359750077

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Mobile Game Engines

Mobile Game Engines
Title Mobile Game Engines PDF eBook
Author Jason Brownlee
Publisher Jason Brownlee
Pages 210
Release 2013-01-31
Genre Computers
ISBN

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This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.

Mobile Game Design Essentials

Mobile Game Design Essentials
Title Mobile Game Design Essentials PDF eBook
Author Dr. Claudio Scolastici
Publisher Packt Publishing Ltd
Pages 521
Release 2013-11-21
Genre Computers
ISBN 1849692998

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A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

E-Learning and Games

E-Learning and Games
Title E-Learning and Games PDF eBook
Author Feng Tian
Publisher Springer
Pages 315
Release 2017-10-11
Genre Computers
ISBN 3319658492

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This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Frameworks, Methodologies, and Tools for Developing Rich Internet Applications

Frameworks, Methodologies, and Tools for Developing Rich Internet Applications
Title Frameworks, Methodologies, and Tools for Developing Rich Internet Applications PDF eBook
Author Alor-Hernández, Giner
Publisher IGI Global
Pages 367
Release 2014-09-30
Genre Computers
ISBN 146666438X

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Technological advances in the field of IT lead to the creation of new programs intended to merge the advantages of desktop-based programs with the advantages of Web-based programs in order to increase user accessibility and provide effective computer performance. Frameworks, Methodologies, and Tools for Developing Rich Internet Applications presents current research and analysis on the use of JavaScript and software development to establish new programs intended for the Web. With an in-depth look at computer and Web programming, this publication emphasizes the benefits and dynamic qualities of these emerging technologies. This book is an essential reference source for academicians, researchers, students, practitioners, and professionals interested in understanding and applying the advances in the combined fields of Web engineering and desktop programming in order to increase computer users’ visual experience and interactivity.