Create 2D Mobile Games with Corona SDK
Title | Create 2D Mobile Games with Corona SDK PDF eBook |
Author | David Mekersa |
Publisher | CRC Press |
Pages | 163 |
Release | 2015-02-11 |
Genre | Computers |
ISBN | 1317745752 |
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
E-Learning and Games
Title | E-Learning and Games PDF eBook |
Author | Feng Tian |
Publisher | Springer |
Pages | 315 |
Release | 2017-10-11 |
Genre | Computers |
ISBN | 3319658492 |
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Create 2D Mobile Games with Corona SDK
Title | Create 2D Mobile Games with Corona SDK PDF eBook |
Author | David Mekersa |
Publisher | Focal Press |
Pages | |
Release | 2017-06-30 |
Genre | |
ISBN | 9781138428270 |
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
Title | Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF eBook |
Author | Michelle M. Fernandez |
Publisher | Packt Publishing Ltd |
Pages | 372 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 1783559357 |
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Digital Games eBook
Title | Digital Games eBook PDF eBook |
Author | GURMEET SINGH DANG |
Publisher | GURMEETWEB TECHNICAL LABS |
Pages | 1394 |
Release | |
Genre | Games & Activities |
ISBN | 9359750077 |
Mobile Game Design Essentials
Title | Mobile Game Design Essentials PDF eBook |
Author | Dr. Claudio Scolastici |
Publisher | Packt Publishing Ltd |
Pages | 521 |
Release | 2013-11-21 |
Genre | Computers |
ISBN | 1849692998 |
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
The Mobile Learning Voyage - From Small Ripples to Massive Open Waters
Title | The Mobile Learning Voyage - From Small Ripples to Massive Open Waters PDF eBook |
Author | Tom H. Brown |
Publisher | Springer |
Pages | 417 |
Release | 2015-10-14 |
Genre | Education |
ISBN | 331925684X |
This book constitutes the proceedings of the 14th International Conference on Mobile and Contextual Learning, mLearn 2015, held in a cruise ship leaving from and arriving to Venice, Italy, in October 2015. The 22 revised full papers and 6 short papers presented were carefully reviewed and selected from 81 submissions. The papers deal with the topics related to the theme of the conference: "The mobile learning voyage: from small ripples to massive open waters". The conference theme paid tribute to the developments that brought mobile learning from its infancy steps in the early 2000s to maturity in 2015, while simultaneously paving the way for the broad and open waters ahead with new developments and progress in mobile learning, and emerging ambient technologies.