Core Graphics and Core Animation

Core Graphics and Core Animation
Title Core Graphics and Core Animation PDF eBook
Author JD Gauchat
Publisher J.D Gauchat
Pages 105
Release 2018-01-02
Genre
ISBN

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Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations. Table of Contents CORE GRAPHICS FRAMEWORK Core Graphics Data Types Quartz 2D Context Paths Colors Configuration Saving the State Clipping Gradients Shadows Transformations Text Images Drawing Cycle Image Context CORE ANIMATION FRAMEWORK Core Animation Layers 3D Transformations UIView Animations QUICK REFERENCE CGFloat CGSize CGPoint CGVector CGRect CGContext UIColor UIImage CGImage CGGradient CGAffineTransform UIGraphicsImageRenderer UIGraphicsImageRendererContext CALayer UIViewPropertyAnimator UIViewAnimating UICubicTimingParameters UISpringTimingParameters Functions This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds. This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

Graphics and Animation on iOS

Graphics and Animation on iOS
Title Graphics and Animation on iOS PDF eBook
Author Vandad Nahavandipoor
Publisher "O'Reilly Media, Inc."
Pages 78
Release 2011-04-26
Genre Computers
ISBN 1449308627

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Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views

IOS Core Animation

IOS Core Animation
Title IOS Core Animation PDF eBook
Author Nick Lockwood
Publisher Pearson Education
Pages 357
Release 2013-08-12
Genre Computers
ISBN 0133440753

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Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages.

iOS Core Animation

iOS Core Animation
Title iOS Core Animation PDF eBook
Author Nick Lockwood
Publisher Addison-Wesley
Pages 357
Release 2013-08-12
Genre Computers
ISBN 013344077X

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Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages. www.informit.com/aw

Core Animation

Core Animation
Title Core Animation PDF eBook
Author Marcus Zarra
Publisher Pearson Education
Pages 429
Release 2009-12-04
Genre Computers
ISBN 0321618084

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Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...

Core HTML5 Canvas

Core HTML5 Canvas
Title Core HTML5 Canvas PDF eBook
Author David Geary
Publisher Pearson Education
Pages 752
Release 2012-05-14
Genre Computers
ISBN 0132761661

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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Drive

Drive
Title Drive PDF eBook
Author Daniel H. Pink
Publisher Penguin
Pages 275
Release 2011-04-05
Genre Business & Economics
ISBN 1101524383

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The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.