Computer Engineering for Babies

Computer Engineering for Babies
Title Computer Engineering for Babies PDF eBook
Author Chase Roberts
Publisher
Pages 0
Release 2021-10-20
Genre
ISBN 9781735208701

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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Electronic Life

Electronic Life
Title Electronic Life PDF eBook
Author Michael Crichton
Publisher Alfred A. Knopf
Pages 234
Release 1983
Genre Computers
ISBN

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Computer Electronics

Computer Electronics
Title Computer Electronics PDF eBook
Author J. F. B. Bourdillon
Publisher Elsevier
Pages 205
Release 2014-05-21
Genre Computers
ISBN 1483135411

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Computer Electronics: Made Simple Computerbooks presents the basics of computer electronics and explains how a microprocessor works. Various types of PROMs, static RAMs, dynamic RAMs, floppy disks, and hard disks are considered, along with microprocessor support devices made by Intel, Motorola and Zilog. Bit slice logic and some AMD bit slice products are also described. Comprised of 14 chapters, this book begins with an introduction to the fundamentals of hardware design, followed by a discussion on the basic building blocks of hardware (NAND, NOR, AND, OR, NOT, XOR); tools and equipment that are required by a hardware engineer; and sequential logic. Subsequent chapters focus on analog components such as transistors, resistors, capacitors, diodes, crystals, and power supplies; data sheets and data books; timing diagrams; arithmetic using integrated circuits, with emphasis on full adders, arithmetic logic units, and arithmetic processing units. The final chapter describes how a project operates, how the computer-aided design process works, and how printed circuit boards are manufactured. This monograph will be of interest to students, engineers, and other practitioners in computer electronics.

Computers as Theatre

Computers as Theatre
Title Computers as Theatre PDF eBook
Author Brenda Laurel
Publisher Pearson Education
Pages 272
Release 2014
Genre Computers
ISBN 0321918622

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Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

The Computer Book

The Computer Book
Title The Computer Book PDF eBook
Author Simson L Garfinkel
Publisher Union Square + ORM
Pages 739
Release 2019-01-15
Genre Computers
ISBN 1454926228

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An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University

Code

Code
Title Code PDF eBook
Author Charles Petzold
Publisher Microsoft Press
Pages 563
Release 2022-08-02
Genre Computers
ISBN 0137909292

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The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

The Early Computer Industry

The Early Computer Industry
Title The Early Computer Industry PDF eBook
Author A. Gandy
Publisher Springer
Pages 247
Release 2012-11-30
Genre Business & Economics
ISBN 0230389112

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Uses case studies to explore why large scale electronics failed to win a leadership position in the early computer industry and why IBM, a firm with a heritage in the business machines industry, succeeded. The cases cover both the US and the UK industry focusing on electronics giants GE, RCA, English Electric, EMI and Ferranti.