Computer Literacy Made Easy...and Fun
Title | Computer Literacy Made Easy...and Fun PDF eBook |
Author | James R. Callan |
Publisher | |
Pages | 130 |
Release | 1995 |
Genre | Computers |
ISBN | 9780964685031 |
Explains such computer terms as the information super highway, artificial intelligence, computer viruses and many more, in everyday language.
Digital Literacy For Dummies
Title | Digital Literacy For Dummies PDF eBook |
Author | Faithe Wempen |
Publisher | John Wiley & Sons |
Pages | 456 |
Release | 2014-10-07 |
Genre | Computers |
ISBN | 1118962877 |
Develop and implement essential computer technology—with confidence Do you want to develop an understanding of technology to enhance your education, career, or personal life, but feel inhibited by your digital literacy? Fear not! Written in plain English and absent of undecipherable high-tech jargon, Digital Literacy For Dummies makes it easy to get a grip on computer basics, the Internet, the Cloud, browsing the web, productivity programs and applications for school and the workplace, computer security and privacy, the latest in digital lifestyle topics, and so much more. Walks you through the basics of developing essential computer technology skills Shows you how to gain the digital literacy skills required to succeed in education, at home, and in the workforce Explains how the use of smartphones and digital cameras contribute to digital literacy With the introduction of 3G and 4G services in emerging countries like India, worldwide Internet usage is increasing exponentially. With this technological growth comes an opportunity for people of all ages and from all walks of life to learn new skills to keep them ahead of the curve. Packed with easy-to-follow explanations and seasoned with a bit of humor and fun, Digital Literacy For Dummies makes it easy and accessible for anyone to harness the power of technology to remain relevant in school or at work.
Building Your Own Computer Made Easy
Title | Building Your Own Computer Made Easy PDF eBook |
Author | James Bernstein |
Publisher | |
Pages | 129 |
Release | 2019 |
Genre | Microcomputers |
ISBN | 9781791955564 |
Everyone has to get a new computer at some time or another so why not get the computer you always wanted? Sure you can buy a nice computer off of the store shelf but you never really get exactly what you want that way. When you build your own computer, you are in charge of what components are going to be used so you know that it will perform the way you want it to. The goal of this book is to help you choose the parts (components) for your new computer so you can end up with a computer that does what you want it to do. Then you will be taken through the build process with step by step instructions and illustrations making it easy to get your new computer up and running in no time. Finally you will be guided through the process of installing an operating system on your computer so you can start enjoying your work. The chapters in the book cover the following topics: Chapter 1 - Why Build Your Own Computer? Chapter 2 - Choosing Components Chapter 3 - Planning Your Build Chapter 4 - Putting the Pieces Together Chapter 5 - Initial Power Up Chapter 6 - Installing Your Operating System About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.
Writing Skills Made Fun
Title | Writing Skills Made Fun PDF eBook |
Author | Karen Kellaher |
Publisher | Scholastic Inc. |
Pages | 52 |
Release | 2001-08 |
Genre | Education |
ISBN | 9780439222679 |
The Comma-Cupboard Game, Homophone-Hunt Crossword Puzzle, and Color-the-Capitals Riddle Game are just a few of the easy, reproducible games and manipulatives in this fun-packed collection of activities that teach and reinforce writing and spelling skills. Topics include capitalization, periods, question marks, exclamation points, commas, quotation marks, apostrophes, and spelling. Plus: proofreading checklists, review sheets, and a BIG, colorful punctuation poetry poster! Book jacket.
Computer Engineering for Babies
Title | Computer Engineering for Babies PDF eBook |
Author | Chase Roberts |
Publisher | |
Pages | 0 |
Release | 2021-10-20 |
Genre | |
ISBN | 9781735208701 |
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title | What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook |
Author | James Paul Gee |
Publisher | Macmillan |
Pages | 233 |
Release | 2014-12-02 |
Genre | Education |
ISBN | 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Mindstorms
Title | Mindstorms PDF eBook |
Author | Seymour A Papert |
Publisher | Basic Books |
Pages | 256 |
Release | 2020-10-06 |
Genre | Education |
ISBN | 154167510X |
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.