Computer Graphics through Key Mathematics
Title | Computer Graphics through Key Mathematics PDF eBook |
Author | Huw Jones |
Publisher | Springer Science & Business Media |
Pages | 358 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447102975 |
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '
Mathematics for Computer Graphics
Title | Mathematics for Computer Graphics PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Pages | 268 |
Release | 2005-11-09 |
Genre | Computers |
ISBN | 9781846280344 |
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Mathematical Tools in Computer Graphics with C# Implementations
Title | Mathematical Tools in Computer Graphics with C# Implementations PDF eBook |
Author | Alexandre Hardy |
Publisher | World Scientific |
Pages | 494 |
Release | 2008 |
Genre | Computers |
ISBN | 9812791027 |
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
3D Computer Graphics
Title | 3D Computer Graphics PDF eBook |
Author | Samuel R. Buss |
Publisher | Cambridge University Press |
Pages | 397 |
Release | 2003-05-19 |
Genre | Computers |
ISBN | 1139440381 |
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
3D Math Primer for Graphics and Game Development, 2nd Edition
Title | 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook |
Author | Fletcher Dunn |
Publisher | CRC Press |
Pages | 848 |
Release | 2011-11-02 |
Genre | Computers |
ISBN | 1568817231 |
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Mathematics for 3D Game Programming and Computer Graphics
Title | Mathematics for 3D Game Programming and Computer Graphics PDF eBook |
Author | Eric Lengyel |
Publisher | |
Pages | |
Release | 2020-08 |
Genre | |
ISBN | 9780357671092 |
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Mathematics for Computer Graphics Applications
Title | Mathematics for Computer Graphics Applications PDF eBook |
Author | Michael E. Mortenson |
Publisher | Industrial Press Inc. |
Pages | 372 |
Release | 1999 |
Genre | Computers |
ISBN | 9780831131111 |
"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.