Computer Graphics & Animation

Computer Graphics & Animation
Title Computer Graphics & Animation PDF eBook
Author Asha Kalbag
Publisher E.D.C. Publishing
Pages 0
Release 1999-12
Genre Computer graphics
ISBN 9781580862165

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Describes the process of computer graphics and computer animation.

Computer Graphics and Animation

Computer Graphics and Animation
Title Computer Graphics and Animation PDF eBook
Author Garth Gardner
Publisher
Pages 0
Release 2002
Genre Computer animation
ISBN 9780966107562

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This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Title Non-Photorealistic Computer Graphics PDF eBook
Author Thomas Strothotte
Publisher Morgan Kaufmann
Pages 502
Release 2002-04-12
Genre Computers
ISBN 1558607870

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Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Simulating Humans

Simulating Humans
Title Simulating Humans PDF eBook
Author Norman I. Badler
Publisher Oxford University Press, USA
Pages 287
Release 1993-09-02
Genre Computers
ISBN 0195073592

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The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Computer Animation

Computer Animation
Title Computer Animation PDF eBook
Author Rick Parent
Publisher Elsevier
Pages 626
Release 2007-11-01
Genre Computers
ISBN 0080553850

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Introduction to Computer Graphics

Introduction to Computer Graphics
Title Introduction to Computer Graphics PDF eBook
Author Fabio Ganovelli
Publisher CRC Press
Pages 417
Release 2014-10-17
Genre Computers
ISBN 1482236338

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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.

Computer Graphics Applications

Computer Graphics Applications
Title Computer Graphics Applications PDF eBook
Author E. Kenneth Hoffman
Publisher Wadsworth Publishing Company
Pages 362
Release 1990
Genre Computers
ISBN

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