Computational Modelling of Objects Represented in Images III
Title | Computational Modelling of Objects Represented in Images III PDF eBook |
Author | Paolo Di Giamberardino |
Publisher | CRC Press |
Pages | 496 |
Release | 2012-08-24 |
Genre | Computers |
ISBN | 0415621348 |
Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III contains all contributions presented at the International Symposium CompIMAGE 2012 - Computational Modelling of Object Presented in Images: Fundamentals, Methods and Applications (Rome, Italy, 5-7 September 2012). The contributions cover the state-of-art and new trends in the fields of: - 3D Vision; - Biometric Recognition; - Computational Bioimaging and Visualization; - Computer Vision in Robotics and Automation; - Data Acquisition, Interpolation, Registration and Compression; - Image Enhancement and Restoring; - Image Processing and Analysis; - Image Segmentation; - Medical Imaging; - Modeling and Simulation; - Motion and Deformation Analysis; - Remote Sensing; - Scientific Visualization Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III addresses different techniques, such as optimization methods, geometry, finite element method, principal component analysis, stochastic methods, neural networks and fuzzy logic. The book is useful to researchers and students with multidisciplinary interests related to Computational Vision, Computational Mechanics, Medicine, Engineering and Architecture.
Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications
Title | Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications PDF eBook |
Author | João Manuel R.S. Tavares |
Publisher | CRC Press |
Pages | 480 |
Release | 2018-05-08 |
Genre | Technology & Engineering |
ISBN | 1351377132 |
This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.
Image Objects
Title | Image Objects PDF eBook |
Author | Jacob Gaboury |
Publisher | MIT Press |
Pages | 323 |
Release | 2021-08-03 |
Genre | Computers |
ISBN | 0262045036 |
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Representations and Techniques for 3D Object Recognition and Scene Interpretation
Title | Representations and Techniques for 3D Object Recognition and Scene Interpretation PDF eBook |
Author | Derek Hoiem |
Publisher | Morgan & Claypool Publishers |
Pages | 172 |
Release | 2011 |
Genre | Computers |
ISBN | 1608457281 |
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
XVI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003)
Title | XVI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003) PDF eBook |
Author | Maria Cristina Ferreira de Oliveira |
Publisher | Institute of Electrical & Electronics Engineers(IEEE) |
Pages | 436 |
Release | 2003 |
Genre | Computers |
ISBN | 9780769520322 |
The Computer Image
Title | The Computer Image PDF eBook |
Author | Alan H. Watt |
Publisher | Addison Wesley |
Pages | 826 |
Release | 1998 |
Genre | Computers |
ISBN |
The Computer Image is a unique book and CD-ROM package which provides a comprehensive overview of three converging areas of the computer image - computer graphics, image processing and computer vision.
Computer Vision: Advances and applications
Title | Computer Vision: Advances and applications PDF eBook |
Author | Rangachar Kasturi |
Publisher | Institute of Electrical & Electronics Engineers(IEEE) |
Pages | 728 |
Release | 1991 |
Genre | Computers |
ISBN |