Comic Book History of Animation #4

Comic Book History of Animation #4
Title Comic Book History of Animation #4 PDF eBook
Author Fred Van Lente
Publisher IDW Publishing
Pages 26
Release 2021-03-03
Genre Comics & Graphic Novels
ISBN

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Don’t touch that dial! It’s “SATURDAY MORNING FUNHOUSE”! We roll into the 1960s, during which a CBS executive named Fred Silverman had the brilliant idea to turn Saturday mornings into all kids programming, transforming the toon landscape forever! Hanna and Barbera are fired from MGM, but become the biggest animators in the country—but what happens to all the jobs sent overseas? In Japan, the animation industry begins taking its first few steps toward dominance, where Hayao Miyazaki begins learning his trade—and yearning for more!

The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!

The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!
Title The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles! PDF eBook
Author Fred Van Lente
Publisher IDW Publishing
Pages 132
Release 2021-07-21
Genre Comics & Graphic Novels
ISBN 1649360002

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From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!

Movie Comics

Movie Comics
Title Movie Comics PDF eBook
Author Blair Davis
Publisher Rutgers University Press
Pages 407
Release 2017-01-03
Genre Performing Arts
ISBN 0813572274

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As Christopher Nolan’s Batman films and releases from the Marvel Cinematic Universe have regularly topped the box office charts, fans and critics alike might assume that the “comic book movie” is a distinctly twenty-first-century form. Yet adaptations of comics have been an integral part of American cinema from its very inception, with comics characters regularly leaping from the page to the screen and cinematic icons spawning comics of their own. Movie Comics is the first book to study the long history of both comics-to-film and film-to-comics adaptations, covering everything from silent films starring Happy Hooligan to sound films and serials featuring Dick Tracy and Superman to comic books starring John Wayne, Gene Autry, Bob Hope, Abbott & Costello, Alan Ladd, and Dean Martin and Jerry Lewis. With a special focus on the Classical Hollywood era, Blair Davis investigates the factors that spurred this media convergence, as the film and comics industries joined forces to expand the reach of their various brands. While analyzing this production history, he also tracks the artistic coevolution of films and comics, considering the many formal elements that each medium adopted and adapted from the other. As it explores our abiding desire to experience the same characters and stories in multiple forms, Movie Comics gives readers a new appreciation for the unique qualities of the illustrated page and the cinematic moving image.

Marvel Two-In-One Masterworks Vol. 4

Marvel Two-In-One Masterworks Vol. 4
Title Marvel Two-In-One Masterworks Vol. 4 PDF eBook
Author Marv Wolfman
Publisher Marvel Entertainment
Pages 313
Release 2019-08-21
Genre Comics & Graphic Novels
ISBN 1302514717

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Collects Marvel Two-In-One (1974) #37-46 and Annual #2-3, and Avengers Annual #7. Our latest Masterworks offers you two heroes for the price of one! Yes, it's MARVEL TWO-IN-ONE, starring the world's most endearing pile of rocks, the Ever-Lovin' Blue-Eyed Thing! And his adventures begin - behind bars?! The Thing has been declared a public nuisance (and not just on Yancy Street), and it'll take the skills of both Matt Murdock and Daredevil to set him free! This marvelous Masterwork also features the debut of Project PEGASUS, the reality-bending Cosmic Cube, an army of android Visions, the Black Panther and Brother Voodoo vs. a zombie-vampire, Hercules, Captain Marvel - and a bruising Thing vs. Hulk battle! And it's all topped off with Jim Starlin's famous two-part cosmic epic pitting the Avengers and the Thing vs. Thanos and his Infinity Gems!

Comic Books

Comic Books
Title Comic Books PDF eBook
Author Shirrel Rhoades
Publisher Peter Lang
Pages 428
Release 2008
Genre Art
ISBN 9780820488929

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This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

Picturebooks: Representation and Narration

Picturebooks: Representation and Narration
Title Picturebooks: Representation and Narration PDF eBook
Author Bettina Kümmerling-Meibauer
Publisher Routledge
Pages 283
Release 2014-01-03
Genre Literary Criticism
ISBN 1136670777

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This volume discusses the aesthetic and cognitive challenges of modern picturebooks from different countries, such as Denmark, France, Germany, Norway, Spain, Sweden, United Kingdom, and USA. The overarching issue concerns the mutual relationship between representation and narration by means of the picturebooks’ multimodal character. Moreover, this volume includes the main lines of debate and approaches to picturebooks by international leading researchers in the field. Topics covered are the impact of paratexts and interpictorial allusions, the relationship between artists’ books, crossover picturebooks, and picturebooks for adults, the narrative defiance of wordless picturebooks, the representation of emotions in images and text, and the depiction of hybrid characters in picturebooks. The enlargement of the picturebook corpus beyond an Anglo-American picturebook canon opens up new horizons and highlights the diverging styles and genre shifts in modern picturebooks. This tendency also demonstrates the influence of specific authors and illustrators on the appreciation of the picturebook genre, as in the case of Astrid Lindgren’s picturebooks and the picturebooks created by renowned illustrators, such as Anthony Browne, Wolf Erlbruch, Stian Hole, and Bruno Munari. This book will be the definite contribution to contemporary picturebook research for many years to come.

Comic Books Incorporated

Comic Books Incorporated
Title Comic Books Incorporated PDF eBook
Author Shawna Kidman
Publisher Univ of California Press
Pages 328
Release 2019-04-30
Genre Performing Arts
ISBN 0520969863

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Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium’s origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way—market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.