High Heels and Bound Feet

High Heels and Bound Feet
Title High Heels and Bound Feet PDF eBook
Author Roberta Edwards Lenkeit
Publisher Waveland Press
Pages 208
Release 2018-10-23
Genre Social Science
ISBN 1478638419

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The lucid essays in the original edition of High Heels and Bound Feet drove lively discussions and engagement with core anthropological concepts in traditional and online courses. Lenkeit showed how one’s daily life at work, at school, at home, and at play could be more engaging and provocative when viewed through anthropology’s multifaceted lens. The slightly expanded Second Edition is freshened by the addition of seven new essays. Each continues to illustrate myriad possible applications of concepts and methods from anthropology to everyday experiences. While essays focus on cultural anthropology, the inclusion of topics on linguistics, biological anthropology, and archaeology brings attention to the holistic nature of the discipline. All essays conclude with material useful for assimilating content: Thinking It Through, Anthropological Terms, and Thinking Practically. According to the author, education should color one’s life and broaden one’s perspective. High Heels and Bound Feet, 2/E will pique readers’ interest as they discover how anthropology informs, energizes, and infuses their lives every day.

Flash Character Animation

Flash Character Animation
Title Flash Character Animation PDF eBook
Author Lee Purcell
Publisher Sams Publishing
Pages 462
Release 2001
Genre Computers
ISBN 9780672321993

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Applying FLASH Character Animation Studio Techniques will help teach the next generation of animators the skills they need to communicate their ideas and expand the art of storytelling further into the computer realm.

Disney Stories

Disney Stories
Title Disney Stories PDF eBook
Author Newton Lee
Publisher Springer Science & Business Media
Pages 197
Release 2012-04-26
Genre Computers
ISBN 1461421012

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Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

Intermediate Statistics

Intermediate Statistics
Title Intermediate Statistics PDF eBook
Author James P. Stevens
Publisher Routledge
Pages 472
Release 2013-05-13
Genre Education
ISBN 1136677194

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James Stevens’ best-selling text, Intermediate Statistics, is written for those who use, rather than develop, statistical techniques. Dr. Stevens focuses on a conceptual understanding of the material rather than on proving the results. SAS and SPSS are an integral part of each chapter. Definitional formulas are used on small data sets to provide conceptual insight into what is being measured. The assumptions underlying each analysis are emphasized and the reader is shown how to test the critical assumptions using SPSS or SAS. Printouts with annotations from SAS or SPSS show how to process the data for each analysis. The annotations highlight what the numbers mean and how to interpret the results. Numerical, conceptual, and computer exercises enhance understanding. Answers are provided for half of the exercises. The book offers comprehensive coverage of one-way, power, and factorial analysis of variance, repeated measures analysis, simple and multiple regression, analysis of covariance, and HLM. Power analysis is an integral part of the book. A computer example of real data integrates many of the concepts. Highlights of the Third Edition include: A new chapter on hierarchical linear modeling using HLM6 Downloadable resources containing all of the book’s data sets New coverage of how to cross validate multiple regression results with SPSS and a new section on model selection (Chapter 6) More exercises in each chapter. Intended for intermediate statistics or statistics II courses taught in departments of psychology, education, business, and other social and behavioral sciences, a prerequisite of introductory statistics is required. An Instructor's Resource is available upon adoption. See www.researchmethodsarena.com .

Popeye

Popeye
Title Popeye PDF eBook
Author Fred Grandinetti
Publisher
Pages 298
Release 1994
Genre Antiques & Collectibles
ISBN

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From comic strip hero to motion picture star, here is the history of Popeye, one of the best-loved cartoon characters. Animated series and films are examined, noting the different directions each studio took and the changing character designs of the Popeye family. Popeye in other media--comics, books, radio, and even a stage play--is thoroughly covered, as are Robert Altman's 1980 live-action film, and Popeye memorabilia.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research
Title Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research PDF eBook
Author Jun Yu
Publisher John Wiley & Sons
Pages 210
Release 2013-03-27
Genre Computers
ISBN 1118559983

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The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations

Popeye

Popeye
Title Popeye PDF eBook
Author Fred M. Grandinetti
Publisher McFarland
Pages 344
Release 2004-08-12
Genre Performing Arts
ISBN 078641605X

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It's a rare comic character who can make audiences laugh for well over half a century--but then again, it's a pretty rare cartoon hero who can boast of forearms thicker than his waist, who can down a can of spinach in a single gulp, or who generally faces the world with one eye squinted completely shut. When E.C. Segar's gruff but lovable sailor man first tooted his pipe to the public on January 7, 1929, it was not in the animated cartoon format for which he is best known today (and which would become the longest running series in film history). Instead it was on the comics page of the New York Journal, as Segar's Thimble Theatre strip. Over the decades to come, Popeye was to appear on radio, television, stage, and even in a live-action feature film. This comprehensive and lavishly illustrated history is a thoroughly updated and revised edition of the highly acclaimed 1994 work. Animated series and films are examined, noting the different directions each studio took and the changing character designs of the Popeye family. Popeye in other media--comics, books, radio, and a stage play--is thoroughly covered, as are Robert Altman's 1980 live-action film, and Popeye memorabilia.