Coding Examples from Simple to Complex
Title | Coding Examples from Simple to Complex PDF eBook |
Author | Paul A. Gagniuc |
Publisher | Springer Nature |
Pages | 243 |
Release | |
Genre | |
ISBN | 303153820X |
Coding Examples from Simple to Complex
Title | Coding Examples from Simple to Complex PDF eBook |
Author | Paul A. Gagniuc |
Publisher | Springer Nature |
Pages | 275 |
Release | |
Genre | |
ISBN | 3031538056 |
Coding Examples from Simple to Complex
Title | Coding Examples from Simple to Complex PDF eBook |
Author | Paul A. Gagniuc |
Publisher | Springer Nature |
Pages | 240 |
Release | |
Genre | |
ISBN | 3031538129 |
Code Simplicity
Title | Code Simplicity PDF eBook |
Author | Max Kanat-Alexander |
Publisher | "O'Reilly Media, Inc." |
Pages | 85 |
Release | 2012-03-23 |
Genre | Computers |
ISBN | 1449334695 |
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Geographical Data
Title | Geographical Data PDF eBook |
Author | Nigel Walford |
Publisher | John Wiley & Sons |
Pages | 294 |
Release | 2002-03-22 |
Genre | Science |
ISBN | 9780471970859 |
Provides a comprehensive overview of the characteristics relatingto remote sensing, cartography, censuses/surveys andadministrative/statutory. Presents up-to-date information in thisremarkable growth area, with clear explanations of the problems andpitfalls as well as the potentiality of analysing geographicaldata. An ideal book for both those already confident with GIS technology,and the novice user. * Covers spatial and thematic worldwide geographical data * Exemplifies the problems and pitfalls of using geographical data * Provides introductory details of GIS without the need for aseparate text * Refers to the latest internet sources * Covers geographical data relating to the environmental and humandomains * Focuses on digital geographical data
Basic Computer Games
Title | Basic Computer Games PDF eBook |
Author | David H. Ahl |
Publisher | |
Pages | 185 |
Release | 1981 |
Genre | BASIC (Computer program language) |
ISBN |
Coding in the Classroom
Title | Coding in the Classroom PDF eBook |
Author | Ryan Somma |
Publisher | No Starch Press |
Pages | 210 |
Release | 2020-10-20 |
Genre | Education |
ISBN | 1718500351 |
A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.