Creative Meetings, Bible Lessons, and Worship Ideas

Creative Meetings, Bible Lessons, and Worship Ideas
Title Creative Meetings, Bible Lessons, and Worship Ideas PDF eBook
Author Youth Specialities
Publisher Zondervan
Pages 204
Release 1997
Genre Religion
ISBN 9780310220268

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Nearly 200 ready-to-use ideas for hard-hitting Bible lessons and relevant worship services for teenagers! - Bible Study Meetings . . . Techniques and approaches for making any Bible lesson -- topical or scriptural -- appealing to unchurched teenagers as well as to preachers' kids. - Creative Bible Lessons . . . 'Martha and Mary Malpractice' (page 67), 'Noah and the Ark I. Q. Test' (page 43), and 70 more very different, very fun, and very solid Bible lessons. - Theme Lessons . . . Build an entire lesson on a specific theme. Try 'Feet Meeting' (page 118) -- foot games followed by a lesson on the symbolic importance of washing each other's feet. You aren't into feet? Okay, what about the hands of Jesus? Or the light versus darkness? They're all here! - Bible Games . . . These won't speed your kids into seminary, but they certainly go a long way toward making the Bible interesting to your students -- and fun, too! - Worship Services . . . Some are informal, others have a liturgical feel -- and all are innovative. Here are the ideas for communion, confession, music, prayer, and Scripture reading. And More . . . Full lessons (all the components are here, from opening mixers to closing prayers), board games (with reproducible game 'boards'), and ideas for using guest speakers and special projects. Whether you're a youth worker or a recreation director at a church, school, club, or camp -- Creative Meetings, Bible Lessons, and Worship Ideas is your storehouse of proven, youth-group tested ideas.

Brain Games

Brain Games
Title Brain Games PDF eBook
Author Stephanie Drimmer
Publisher National Geographic Kids
Pages 164
Release 2020-04-02
Genre Games
ISBN 1426336756

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Get ready to train your brain with superfun activities, mystifying mazes, and cryptic codes. You will uncover hidden messages, hack your mind and learn how to harness your creative brain with imagination-boosting challenges. -- From back cover.

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom
Title Choosing and Using Digital Games in the Classroom PDF eBook
Author Katrin Becker
Publisher Springer
Pages 429
Release 2016-09-29
Genre Education
ISBN 3319122231

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Children's Books in Print, 2007

Children's Books in Print, 2007
Title Children's Books in Print, 2007 PDF eBook
Author
Publisher
Pages
Release 2006
Genre Authors
ISBN 9780835248518

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Sharks!

Sharks!
Title Sharks! PDF eBook
Author Rhonda Lucas Donald
Publisher Scholastic Inc.
Pages 36
Release 2001-05
Genre Education
ISBN 9780439098373

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This in-depth teaching unit dispels myths about sharks and helps students understand the abilities and unique characteristics of these creatures. Activities include writing poems about sharks, mapping migration routes, making shark puppets, and more. Includes cross-curricular activities, hands-on reproducibles, and a colorful poster. Illustrations.

La Clase Mágica

La Clase Mágica
Title La Clase Mágica PDF eBook
Author Olga A. Vasquez
Publisher Routledge
Pages 252
Release 2013-10-11
Genre Education
ISBN 1135463824

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La Clase Mágica: Imagining Optimal Possibilities in a Bilingual Community of Learners vividly captures the social and intellectual developments and the promises of an ongoing after-school project called La Clase Mágica. It is a blow-by-blow description of the early transformations of a project that began as an educational activity and slowly but deliberately turned into a social action project whose aim was to serve those with low economic and political means and little access to educational resources. This multivocal account details research in action for effectively serving Spanish-English bilingual speakers from a Mexican origin community, as well as--on a broader level--the diverse populations that increasingly characterize American society today. The focus is on the early foundational work of the project between 1989-1996, though attention is also given to the national and international recognition the project has subsequently received, the college-going patterns of its long-term participants, and the transplantation of the project to other cultural communities. The book speaks out from the "zones of contact" between the university and a language minority community about new ways to extend and intersect theory and practice in many areas of the educational enterprise. Contact is defined not only in the physical sense of face-to-face interaction but also as symbolic interaction between languages, cultures, histories, and epistemologies. Thus, Vásquez speaks of optimal possibilities situated in the middle grounds, or more technically speaking, in the borders between Spanish and English, Mexican and mainstream culture, minority and majority designations, and between school and community contexts where contact is made and new arrangements are imagined. This account uses the reflections of participants at times to take readers from the scientific to the everyday, to make real and concrete the theoretical conceptualizations that box in human behavior. In this way, it defines the theories, methods, and philosophies for linking multiple disciplines, institutions, and participant groups into a concerted effort with potential to reframe the educational opportunities of under-served populations. A close look is provided into the intricacies and the fundamental principles for building and sustaining effective learning environments and institutional relations necessary for enhancing the potential of learners of all ages. In the process, the book also suggests ways in which community members and institutional agents can play an active and integral role in creating learning opportunities that serve both constituencies. Educators and policymakers will find the systems approach for pursuing parent and community involvement in the educational enterprise useful. In sum, the book offers researchers, practitioners, and policymakers much needed guidance, insight, and perhaps inspiration for rethinking educational goals and objectives.

The Antique Trader Books Guide to Games and Puzzles

The Antique Trader Books Guide to Games and Puzzles
Title The Antique Trader Books Guide to Games and Puzzles PDF eBook
Author Harry L. Rinker
Publisher Antique Trader
Pages 260
Release 1997
Genre Antiques & Collectibles
ISBN 9780930625627

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Covers 150 years of product development with a strong emphasis on the history and production of American manufacturers. A team of experts provides current values, along with collector insights for hundreds of items.