Chess for Fun & Chess for Blood

Chess for Fun & Chess for Blood
Title Chess for Fun & Chess for Blood PDF eBook
Author Edward Lasker
Publisher Courier Corporation
Pages 244
Release 1962-01-01
Genre Games & Activities
ISBN 9780486201467

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Chess as art and recreation; checkmating combinations, endgame play, strategic principles, more. Full details and analysis of author's famous game with Emanuel Lasker. 94 diagrams; other illustrations. "Very enjoyable." — Cleveland Chess Bulletin.

Botvinnik

Botvinnik
Title Botvinnik PDF eBook
Author Mikhail Botvinnik
Publisher Courier Corporation
Pages 290
Release 2012-06-28
Genre Games & Activities
ISBN 0486145492

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The 100 outstanding games in this volume are Mikhail Botvinnik's own choices as the best games he played before becoming World Champion in 1948. They cover the period from his first big tournament — the USSR Championship of 1927, in which the 16-year-old Botvinnik became a master — to the International Tournament at Groningen in 1946 — in which he demonstrated his qualifications for winning the world championship. Botvinnik, an expert analyst as well as a champion, had annotated these games himself, giving a complete exposition of his strategy and techniques against such leading chess players as Alekhine, Capablanca, Euwe, Keres, Reshevsky, Smyslov, Tartakower, Vidmar, and many others. In a foreword, he discusses his career, his method of play, and the system of training he has adopted for tournament play. A careful study of these 100 games should prove rewarding to anyone interested in modern chess. A full variety of the most popular modern-day opening is provided, including the Ruy Lopez, Sicilian Defense, French Defense, Queen's Gambit Declined, Nimzo-Indian Defense, and others. This volume also includes a long article on the development of chess in Russia, in which Botvinnik discusses Tchigorin, Alekhine, and their influence on the Soviet school of chess; the author's six studies of endgame positions; and Botvinnik's record in tournament and match play through 1948.

One Hundred Selected Games

One Hundred Selected Games
Title One Hundred Selected Games PDF eBook
Author Mikhail Botvinnik
Publisher Courier Corporation
Pages 290
Release 1960-01-01
Genre Games & Activities
ISBN 9780486206202

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World champion who dominated chess in the 1940s and '50s selects and annotates his own best games to 1946. 221 diagrams.

Go and Go-moku

Go and Go-moku
Title Go and Go-moku PDF eBook
Author Edward Lasker
Publisher Courier Corporation
Pages 244
Release 1960-01-01
Genre Games & Activities
ISBN 9780486206134

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Go, a fascinating Oriental game, has been finding devotees in the Western world in ever greater numbers. Those who enjoy problems which test their powers of logic and imagination will want to try the game of Go for the excitement and intellectual satisfaction it provides. For those who enjoy a lighter form of contest, the author has included a section explaining Go-Moku, a very easy sister game of Go. 72 diagrams.

200 Open Games

200 Open Games
Title 200 Open Games PDF eBook
Author David Bronstein
Publisher Courier Corporation
Pages 276
Release 1991-01-01
Genre Games & Activities
ISBN 9780486268576

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Russian grandmaster offers a wealth of his finest games, presented in full with numerous illustrative diagrams. Lively, frequently amusing commentary emphasizes ideas behind moves, shows how 1P-K4—P-K4 imposes its patterns on subsequent game. 207 black-and-white illustrations.

The Art of the Checkmate

The Art of the Checkmate
Title The Art of the Checkmate PDF eBook
Author Georges Renaud
Publisher Courier Corporation
Pages 228
Release 2012-04-30
Genre Games & Activities
ISBN 0486146510

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All mating situations in basic classification, how tactics adjust to each. 127 games analyzed. 80 quiz examples, answers.

Playing to Win

Playing to Win
Title Playing to Win PDF eBook
Author David Sirlin
Publisher Lulu.com
Pages 144
Release 2006-04-01
Genre Games & Activities
ISBN 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.