Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming
Title Career Building Through Alternate Reality Gaming PDF eBook
Author Meg Swaine
Publisher The Rosen Publishing Group, Inc
Pages 68
Release 2008-01-15
Genre Business & Economics
ISBN 9781404213579

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Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Career Building Through Machinima

Career Building Through Machinima
Title Career Building Through Machinima PDF eBook
Author Holly Cefrey
Publisher The Rosen Publishing Group, Inc
Pages 68
Release 2008-01-15
Genre Business & Economics
ISBN 9781404213586

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Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.

Career Building Through Fan Fiction Writing

Career Building Through Fan Fiction Writing
Title Career Building Through Fan Fiction Writing PDF eBook
Author Miriam Segall
Publisher The Rosen Publishing Group, Inc
Pages 68
Release 2008-01-15
Genre Business & Economics
ISBN 9781404213562

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Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.

Career Building Through Skinning and Modding

Career Building Through Skinning and Modding
Title Career Building Through Skinning and Modding PDF eBook
Author Jeri Freedman
Publisher The Rosen Publishing Group, Inc
Pages 68
Release 2008-01-15
Genre Business & Economics
ISBN 9781404213548

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Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.

Career Building Through Digital Sampling and Remixing

Career Building Through Digital Sampling and Remixing
Title Career Building Through Digital Sampling and Remixing PDF eBook
Author Sahara Gisnash
Publisher The Rosen Publishing Group, Inc
Pages 72
Release 2008-01-15
Genre Business & Economics
ISBN 9781404213555

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Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.

Alternate Reality Game Designer Jane McGonigal

Alternate Reality Game Designer Jane McGonigal
Title Alternate Reality Game Designer Jane McGonigal PDF eBook
Author Anastasia Suen
Publisher Lerner Publications
Pages 36
Release 2014-01-01
Genre Juvenile Nonfiction
ISBN 1467724882

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Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.

Looking for Lost

Looking for Lost
Title Looking for Lost PDF eBook
Author Randy Laist
Publisher McFarland
Pages 261
Release 2014-01-10
Genre Performing Arts
ISBN 0786485884

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Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.