Captivate

Captivate
Title Captivate PDF eBook
Author Vanessa Van Edwards
Publisher Penguin
Pages 322
Release 2017-04-25
Genre Business & Economics
ISBN 0399564500

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Do you feel awkward at networking events? Do you wonder what your date really thinks of you? Do you wish you could decode people? You need to learn the science of people. As a human behavior hacker, Vanessa Van Edwards created a research lab to study the hidden forces that drive us. And she’s cracked the code. In Captivate, she shares shortcuts, systems, and secrets for taking charge of your interactions at work, at home, and in any social situation. These aren’t the people skills you learned in school. This is the first comprehensive, science backed, real life manual on how to captivate anyone—and a completely new approach to building connections. Just like knowing the formulas to use in a chemistry lab, or the right programming language to build an app, Captivate provides simple ways to solve people problems. You’ll learn, for example… · How to work a room: Every party, networking event, and social situation has a predictable map. Discover the sweet spot for making the most connections. · How to read faces: It’s easier than you think to speed-read facial expressions and use them to predict people’s emotions. · How to talk to anyone: Every conversation can be memorable—once you learn how certain words generate the pleasure hormone dopamine in listeners. When you understand the laws of human behavior, your influence, impact, and income will increase significantly. What’s more, you will improve your interpersonal intelligence, make a killer first impression, and build rapport quickly and authentically in any situation—negotiations, interviews, parties, and pitches. You’ll never interact the same way again.

Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019
Title Mastering Adobe Captivate 2019 PDF eBook
Author Dr. Pooja Jaisingh
Publisher Packt Publishing Ltd
Pages 761
Release 2019-01-31
Genre Computers
ISBN 1789807301

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Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019 Key FeaturesBuild responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019Build Virtual Reality eLearning experiences with Adobe Captivate 2019Assess your student knowledge with interactive and random quizzesSeamlessly integrate your eLearning content with any SCORM or xAPI compliant LMSBook Description Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! What you will learnLearn how to use the objects in Captivate to build professional eLearning contentEnhance your projects by adding interactivity, animations, and moreAdd multimedia elements, such as audio and video, to create engaging learning experiencesUse themes to craft a unique visual experienceUse question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMSMake your content fit any device with responsive features of CaptivateCreate immersive 360° experiences with Virtual Reality projects of Captivate 2019Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflowPublish your project in a wide variety of formats including HTML5 and FlashWho this book is for If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Captivate!

Captivate!
Title Captivate! PDF eBook
Author Claudia Schiffer
Publisher National Geographic Books
Pages 0
Release 2022-01-25
Genre Photography
ISBN 379137849X

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The nineties are back!Fashion icon Claudia Schiffer takes readers on a personal journey through the golden age of the global supermodel. This richly illustrated book accompanied the first ever exhibition curated by Claudia Schiffer, who brings together the legendary fashion photographers, designers and supermodels, whose visions captivated fashion's most illustrious decade. In the nineties fashion became elevated into a total work of art. This stunning book draws on a rich panorama of amazing characters and places, which made the decade so memorable. Spectacular images by legendary photographers are shown alongside unseen material from Schiffer's private archive. Arthur Elgort's extravagant compositions are shown next to Corinne Day's intimate and immediate style; Ellen von Unwerth's playful, sexy, humorous, and exuberant photographs meet Herb Ritts' sculptural, perfectly composed works; Juergen Teller's provocative photographs contrast with Karl Lagerfeld's elegant and timeless images; and many other iconic photographers are featured. Insightful essays by the fashion industry's leading lights reveal the secrets of a decade, which continues to have a strong influence on the fashion culture of today.

Captivate, Activate, and Invigorate the Student Brain in Science and Math, Grades 6-12

Captivate, Activate, and Invigorate the Student Brain in Science and Math, Grades 6-12
Title Captivate, Activate, and Invigorate the Student Brain in Science and Math, Grades 6-12 PDF eBook
Author John Almarode
Publisher Corwin Press
Pages 225
Release 2013-04-02
Genre Education
ISBN 1452218021

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If your STEM lessons are falling on disinterested ears, it's time to mix things up. What you need are more engaging, brain-based science and math strategies to captivate your students' attention, activate their prior knowledge, and invigorate their interest. Blending current research on the student brain with practical methods for teaching science and math, John Almarode and Ann M. Miller identify six essential "ingredients" in a recipe for student success. In their book you'll discover A customizable framework you can use right away Classroom-ready, content-specific attention grabbers Overt and covert strategies to boost behavioral, emotional, and cognitive engagement Techniques for making relevant connections that maximize retention With this new approach to captivating STEM lessons, you'll energize classroom time and keep your students on task and engaged-every day.

Adobe Captivate 2019: The Essentials (Third Edition)

Adobe Captivate 2019: The Essentials (Third Edition)
Title Adobe Captivate 2019: The Essentials (Third Edition) PDF eBook
Author Kevin Siegel
Publisher Iconlogic, Incorporated
Pages 250
Release 2021-03
Genre Computers
ISBN 9781944607685

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Adobe Captivate 2019: The Essentials (Third Edition) ... a self-paced workbook that teaches the core Adobe Captivate skills "Adobe Captivate 2019: The Essentials (Third Edition)" is a self-paced workbook that teaches the core Captivate 2019 (version 11.5.5) skills needed to create eLearning courses. You will follow step-by-step instructions and learn how to create a soft-skills lesson from scratch. Then you will learn to record and produce software demonstrations, interactive training simulations, and video demos. By the time you finish working through this fast-paced book, you will know how to add and modify text captions, images, characters, videos, assets, smart shapes, and more. You will record, import, and edit voiceover audio. You will also further enhance the learner experience by adding interactivity via click boxes, buttons, text entry boxes, and quizzes. Have you already created content using Microsoft PowerPoint? Don't throw that presentation away. You will learn how to import existing PowerPoint content into Captivate. Last but not least, you will publish a Captivate project as HTML5 so your output can be opened with a web browser by learners on any device, including desktop computers, laptops, tablets, and smartphones. This book features: Captivate projects, images, audio files, and other assets to get started Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots

Adobe Captivate 4

Adobe Captivate 4
Title Adobe Captivate 4 PDF eBook
Author Brenda Huettner
Publisher Jones & Bartlett Learning
Pages 486
Release 2011
Genre Computers
ISBN 0763781371

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Computer Graphics & Graphics Applications

Adobe Captivate 3

Adobe Captivate 3
Title Adobe Captivate 3 PDF eBook
Author Brenda Huettner
Publisher Jones & Bartlett Learning
Pages 468
Release 2008
Genre Computers
ISBN 9781598220490

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Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications. With this book, learn to install and configure Captivate; create and edit movies; add, delete, edit, and rearrange slides; incorporate audio and interactivity in your movies; create e-learning content through the use of question slides and branching functions; use a variety of Captivate tools including templates and MenuBuilder.