Brick x Brick

Brick x Brick
Title Brick x Brick PDF eBook
Author Adam Ward
Publisher Penguin
Pages 151
Release 2020-12-01
Genre Juvenile Nonfiction
ISBN 0593097491

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Join the "Bob Ross of LEGO" in constructing cool creations with this how-to guide that brings legendary builds to life! Looking for something a little more exciting than your average LEGO® guide? You're in luck! Not only does this spectacular book offer step-by-step instructions for fun builds and crafts, it also includes intriguing trivia, micro challenges, and advice to boost your creative confidence. You'll also learn all about the author, Adam Ward, a professional artist who hosts the popular YouTube series Brick x Brick--and who wants you to become the best builder you can be. With a difficulty rating provided for each build, this is the perfect pick for LEGO® lovers of every skill-level. Get ready to make a masterpiece!

Machine Learning - EWSL-91

Machine Learning - EWSL-91
Title Machine Learning - EWSL-91 PDF eBook
Author Yves Kodratoff
Publisher Springer Science & Business Media
Pages 554
Release 1991-02-20
Genre Computers
ISBN 9783540538165

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In this book contemporary knowledge of superconductivity is set against its historical background. First, the highlights of superconductivity research in the twentieth century are reviewed. Further contributions then describe the basic phenomena resulting from the macroscopic quantum state of superconductivity (such as zero resistivity, the Meissner-Ochsenfeld effect, and flux quantization) and review possible mechaniscs, including the classical BCS theory and the more recent alternative theories. The main categories of superconductors - elements, intermetallic phases, chalcogenides, oxides and organic compounds - are described. Common features and differences in their structure and electronic properties are pointed out. This broad overview of superconductivity is completed by a discussion of properties related to the coherence length. Newcomers to the field who seek an overall picture of research in superconductivity, and of the cross-links between its branches, will find this volume especially useful.

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
Title Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF eBook
Author Michelle M. Fernandez
Publisher Packt Publishing Ltd
Pages 372
Release 2015-03-31
Genre Computers
ISBN 1783559357

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This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Annual Report

Annual Report
Title Annual Report PDF eBook
Author Chicago (Ill.). Board of Education
Publisher
Pages 388
Release 1894
Genre
ISBN

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Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS
Title Beginning HTML5 Games with CreateJS PDF eBook
Author Brad Manderscheid
Publisher Apress
Pages 400
Release 2014-03-31
Genre Computers
ISBN 1430263415

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Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Executive Documents, Minnesota ...

Executive Documents, Minnesota ...
Title Executive Documents, Minnesota ... PDF eBook
Author Minnesota
Publisher
Pages 932
Release 1885
Genre
ISBN

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Code the Classics Volume II

Code the Classics Volume II
Title Code the Classics Volume II PDF eBook
Author Simon Brew
Publisher Raspberry Pi Press
Pages 286
Release 2024-08-28
Genre Computers
ISBN 1916868053

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Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.