Brain Games Stem - Get Ready to Build

Brain Games Stem - Get Ready to Build
Title Brain Games Stem - Get Ready to Build PDF eBook
Author Publications International Ltd.
Publisher
Pages 128
Release 2021-03-18
Genre
ISBN 9781645584391

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Encourage your child to explore STEM as they get ready to learn about building with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observation and critical thinking as they improve their text awareness, knowledge of letters and sounds, sight-word vocabulary, and other aspects of literacy. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. The book includes experiments that encourage kids to apply their skills to the world around them. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.

Mind Games

Mind Games
Title Mind Games PDF eBook
Author Shana Silver
Publisher Swoon Reads
Pages 247
Release 2019-08-27
Genre Young Adult Fiction
ISBN 1250192935

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A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver’s action-packed YA debut, Mind Games. Arden sells memories. Whether it’s becoming homecoming queen or studying for that all important test, Arden can hack into a classmate’s memories and upload the experience for you just as if you’d lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she’s had a crush on for years. Arden realizes that her own memories have been hacked, but they haven’t just been stolen and shared... they’ve been removed. And she’s not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they’ve learned? Praise from the Swoon Reads community: “An absolute roller coaster ride.... I loved it. I absolutely loved it!” —Pamela Delupio “An awesome concept and a gripping mystery... a wild ride from beginning to end.” —T. K. Yeager

Educational Weekly

Educational Weekly
Title Educational Weekly PDF eBook
Author
Publisher
Pages 572
Release 1878
Genre Education
ISBN

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GPC (GlyceroPhosphoCholine) Mind-Body Power for Active Living and Healthy Aging The Vital Nutrient for Survival

GPC (GlyceroPhosphoCholine) Mind-Body Power for Active Living and Healthy Aging The Vital Nutrient for Survival
Title GPC (GlyceroPhosphoCholine) Mind-Body Power for Active Living and Healthy Aging The Vital Nutrient for Survival PDF eBook
Author
Publisher Parris M. Kidd, PhD
Pages 132
Release
Genre
ISBN 9780979397905

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Teaching ESL and STEM Content through CALL

Teaching ESL and STEM Content through CALL
Title Teaching ESL and STEM Content through CALL PDF eBook
Author Abdelilah Salim Sehlaoui
Publisher Rowman & Littlefield
Pages 293
Release 2018-10-15
Genre Education
ISBN 1498555640

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English Learners (ELs) are left behind in Science, Technology, Engineering, and Mathematics (STEM). The growing need for effective critical pedagogical competence (CPC), critical technological competence (CTC), and critical cross-cultural communicative competence (C5) in teachers who serve ELs has become more evident because of the increasing numbers of ELs and the global socio-economic, and technological developments. C5, which encompasses CTC and CPC, is defined in the book as the teacher’s ability to communicate effectively across cultures with diverse individuals. An educator who possesses C5 is able to critically understand the power relations and importance of the socio-economic and political contexts in any human encounter and the ability to make connections with real life to teach STEM content successfully. The book provides teachers of ELs with a research-based framework using classroom-tested Computer-assisted Language Learning and Teaching (CALL) programs to empower themselves, through a practical reflective self-professional development component, as they help their students succeed academically in STEM. A critical pedagogical and a genre-based communicative approach is used to achieve this goal by teaching vocabulary, grammar, reading, writing, listening, and speaking. These key English language skills are given special attention in the book while supporting ELs’ native literacies and STEM education. Throughout the book, the critical pedagogical approach focuses on the socio-economic context of education and makes connections between life in the classroom and real life. Research on successful STEM schools indicates that cultivating partnerships with industry, higher education, nonprofits, museums, and research centers is crucial for engaging students in STEM learning through internships, mentorships, interdisciplinary project-based learning, and early college experiences. To cultivate these partnerships and engage ELs in STEM requires educators to possess a C5. From an interdisciplinary approach, the book's argument is supported by insights gained from research in various fields of inquiry. The book offers practical detailed lesson plans, hands-on reflective inquiry activities, classroom vignettes, rubrics and research-based criteria to evaluate practice, strategies, and CALL programs and resources, that are either very inexpensive or free of charge. The main goal of the book is to develop students’ English proficiency and help ELs maintain their native literacy to succeed academically in STEM content areas.

Beating Brain Fog

Beating Brain Fog
Title Beating Brain Fog PDF eBook
Author Sabina Brennan
Publisher Orion Spring
Pages 228
Release 2021-03-04
Genre Health & Fitness
ISBN 1409197735

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'A brilliant new book.' Good Housekeeping 'Replete with research-based tips, this is a valuable resource for anyone wanting to know more about the difficulties of coping with brain fog.' Professor Shane O'Mara, Professor of Experimental Brain Research, Trinity College Dublin 'In this fascinating book neuroscientist Dr Sabina Brennan enters into a world so many of us can relate to, yet few dare discuss. A must-read.' Dr Harry Barry, bestselling author of Anxiety and Panic and Emotional Healing 'A real game-changer. Finally a book that explains and recognises brain fog and that offers practical tips to deal with something that's very real for a lot of people. Do your brain a favour and read this book.' Dermot Whelan, comedian, television and radio presenter 'Sabina Brennan has skilfully translated the neuroscience of brain fog for the general reader. Having experienced brain fog myself, I found this book absolutely fascinating, insightful and really practical.' Sinead Moriarty, bestselling novelist If you complain of brain fog to a medical professional, you're likely to be told that it isn't a recognised condition. But if you mention brain fog to your friends, they'll know exactly what you mean: fuzzy thinking, trouble concentrating, a sense of grasping for the right word, feeling like your brain is somehow slowed down. In truth, brain fog is not a diagnosis in itself, but a sign that things aren't right in your body. In Beating Brain Fog, neuroscientist Dr Sabina Brennan guides us through the science to show how our brains work, and why we might experience confusion and anxiety. She offers tools to help you identify your own cognitive profile, determining the causes of your specific symptoms, and explains the simple strategies that can help you feel like yourself again. With brain fog now identified as one of the long-term effects of Covid-19, there has never been a more timely moment to tackle your symptoms, with Dr Brennan's unique 30-day plan. Beating Brain Fog takes your symptoms seriously, and shows that you don't have to live with them.

Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications
Title Gamification: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 2250
Release 2015-03-31
Genre Computers
ISBN 1466682019

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.