Beginning Blender
Title | Beginning Blender PDF eBook |
Author | Lance Flavell |
Publisher | Apress |
Pages | 434 |
Release | 2011-08-27 |
Genre | Computers |
ISBN | 1430231270 |
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Blender 3D Printing Essentials
Title | Blender 3D Printing Essentials PDF eBook |
Author | Gordon Fisher |
Publisher | Packt Publishing Ltd |
Pages | 153 |
Release | 2013-11-21 |
Genre | Computers |
ISBN | 1783284609 |
This book adopts a practical approach, with the use of step-by-step instructions to help guide readers. There are lots of screenshots covering each and every step needed to design a high-quality model in Blender for 3D printing.If you are a Blender user or someone who wants to use Blender to make 3D objects suitable for 3D printing, this book is ideal for you. You should already be comfortable with basic modeling in Blender - including using modifiers - although advanced skills are not required. All of the models that you will need are explored in-depth. This book does not assume that you will use any specific printer and teaches the general principles common to building models for most printers. It also gives you tips on discovering the requirements of the specific printer you will be using.
Blender 101: 3D Modelling and Rendering for Beginners
Title | Blender 101: 3D Modelling and Rendering for Beginners PDF eBook |
Author | TinkerMill The Longmont Hackerspace |
Publisher | |
Pages | 62 |
Release | 2015-03-20 |
Genre | |
ISBN | 9781508972693 |
Blender For Dummies
Title | Blender For Dummies PDF eBook |
Author | Jason van Gumster |
Publisher | John Wiley & Sons |
Pages | 550 |
Release | 2011-04-04 |
Genre | Computers |
ISBN | 1118075838 |
The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
The Blender Book
Title | The Blender Book PDF eBook |
Author | Carsten Wartmann |
Publisher | |
Pages | 0 |
Release | 2001 |
Genre | Computers |
ISBN | 9781886411449 |
"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.
Blender All-in-One For Dummies
Title | Blender All-in-One For Dummies PDF eBook |
Author | Jason van Gumster |
Publisher | John Wiley & Sons |
Pages | 775 |
Release | 2024-04-30 |
Genre | Computers |
ISBN | 1394204043 |
Create excellent 3D animations with free, open-source software When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality. Set up Blender and navigate the interface Learn how to build models in virtual space Texture, light, and animate your figures—then render your final product Get help and inspiration from the Blender community If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.
The Pushing Points Topology Workbook
Title | The Pushing Points Topology Workbook PDF eBook |
Author | William Vaughan |
Publisher | |
Pages | 138 |
Release | 2018-04-05 |
Genre | |
ISBN | 9781987728613 |
The Pushing Points Topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference. This book doesn't show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.