The Games Black Girls Play

The Games Black Girls Play
Title The Games Black Girls Play PDF eBook
Author Kyra D. Gaunt
Publisher NYU Press
Pages 239
Release 2006-02-06
Genre Games & Activities
ISBN 0814731201

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Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.

Play the Open Games as Black

Play the Open Games as Black
Title Play the Open Games as Black PDF eBook
Author John Emms
Publisher Gambit Publications
Pages 232
Release 2000
Genre Games & Activities
ISBN

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This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.

Treacherous Play

Treacherous Play
Title Treacherous Play PDF eBook
Author Marcus Carter
Publisher MIT Press
Pages 151
Release 2022-02-01
Genre Games & Activities
ISBN 0262046318

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The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.

Black to Play!

Black to Play!
Title Black to Play! PDF eBook
Author Gunnar Dickfeld
Publisher BoD – Books on Demand
Pages 162
Release 2019-12-02
Genre Crafts & Hobbies
ISBN 3940563773

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This book is the last in the series "Black to Play", which will accompany you on the way to Shodan, the first master rank. The level of difficulty of the problems is accordingly challenging. In addition, there is now a larger proportion of problems that involve the entire board of the game. Hence you do not train solving local problems only, but also apply various topics such as life, capturing races etc. in exemplary game situations.

Play and Color in Black and White

Play and Color in Black and White
Title Play and Color in Black and White PDF eBook
Author Marie Fordacq
Publisher Twirl
Pages 0
Release 2014-08-05
Genre Juvenile Nonfiction
ISBN 9782848019833

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Activity meets creativity! Striking and stylish, sporting a uniquely sophisticated die-cut, flexi-plastic binding, Play and Color in Black and White is an activity book with a difference. The bold minimalist palette almost begs kids to decorate the 96 pages with bright color and whimsical imagination, using not only their crayons but also the more than 100 fluorescent neon stickers included with the book.

Black to Play!

Black to Play!
Title Black to Play! PDF eBook
Author Gunnar Dickfeld
Publisher BoD – Books on Demand
Pages 142
Release 2019-05-03
Genre Crafts & Hobbies
ISBN 3940563765

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For more than four thousand years people have been fascinated by the Asian strategy board game Go. It has always been regarded as a beneficial way to foster creative thinking. This exercise book is aimed at players who can't let go of this fascination and now want to work towards a better understanding of the game. The degree of difficulty of the tasks is thus beyond a beginner - here begins the training. The book contains challenging tasks from all the fundamental areas: opening, middle game, tesuji, life and death, and endgame. It is rounded off by three special sections dedicated to the topics of shape, reading and ko. Within each section, the tasks vary from easy to tricky.

Black Mamba

Black Mamba
Title Black Mamba PDF eBook
Author John Ruganda
Publisher East African Publishers
Pages 76
Release 2005
Genre
ISBN 9789966463784

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