Beginning XNA 3.0 Game Programming
Title | Beginning XNA 3.0 Game Programming PDF eBook |
Author | Bruno Evangelista |
Publisher | Apress |
Pages | 437 |
Release | 2009-05-31 |
Genre | Computers |
ISBN | 1430218185 |
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
XNA 2.0 Game Programming Recipes
Title | XNA 2.0 Game Programming Recipes PDF eBook |
Author | Riemer Grootjans |
Publisher | Apress |
Pages | 638 |
Release | 2008-09-20 |
Genre | Computers |
ISBN | 1430205148 |
In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.
Building XNA 2.0 Games
Title | Building XNA 2.0 Games PDF eBook |
Author | John Sedlak |
Publisher | Apress |
Pages | 453 |
Release | 2008-10-21 |
Genre | Computers |
ISBN | 1430209801 |
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.
XNA 4 3D Game Development by Example
Title | XNA 4 3D Game Development by Example PDF eBook |
Author | Kurt Jaegers |
Publisher | Packt Publishing Ltd |
Pages | 575 |
Release | 2012-09-25 |
Genre | Computers |
ISBN | 1849687099 |
Create action-packed 3D games with the Microsoft XNA Framework.
XNA 3.0 Game Programming Recipes
Title | XNA 3.0 Game Programming Recipes PDF eBook |
Author | Riemer Grootjans |
Publisher | Apress |
Pages | 663 |
Release | 2009-05-26 |
Genre | Computers |
ISBN | 1430218568 |
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
Beginning C# Game Programming
Title | Beginning C# Game Programming PDF eBook |
Author | Ron Penton |
Publisher | Course Technology |
Pages | 318 |
Release | 2005 |
Genre | Computers |
ISBN | 9781592005178 |
Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Learning XNA 4.0
Title | Learning XNA 4.0 PDF eBook |
Author | Aaron Reed |
Publisher | "O'Reilly Media, Inc." |
Pages | 542 |
Release | 2010-12-09 |
Genre | Computers |
ISBN | 1449302769 |
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7