Beginning Microsoft Kinect for Windows SDK 2.0
Title | Beginning Microsoft Kinect for Windows SDK 2.0 PDF eBook |
Author | Mansib Rahman |
Publisher | Apress |
Pages | 311 |
Release | 2017-08-12 |
Genre | Computers |
ISBN | 1484223160 |
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Beginning Kinect Programming with the Microsoft Kinect SDK
Title | Beginning Kinect Programming with the Microsoft Kinect SDK PDF eBook |
Author | Jarrett Webb |
Publisher | Apress |
Pages | 320 |
Release | 2012-06-12 |
Genre | Computers |
ISBN | 1430241055 |
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Kinect for Windows SDK Programming Guide
Title | Kinect for Windows SDK Programming Guide PDF eBook |
Author | Abhijit Jana |
Publisher | Packt Publishing Ltd |
Pages | 569 |
Release | 2012-01-01 |
Genre | Computers |
ISBN | 1849692394 |
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
Start Here! Learn the Kinect API
Title | Start Here! Learn the Kinect API PDF eBook |
Author | Rob Miles |
Publisher | Pearson Education |
Pages | 500 |
Release | 2012-07-15 |
Genre | Computers |
ISBN | 0735674000 |
Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device
Kinect in Motion – Audio and Visual Tracking by Example
Title | Kinect in Motion – Audio and Visual Tracking by Example PDF eBook |
Author | Clemente Giori |
Publisher | Packt Publishing Ltd |
Pages | 173 |
Release | 2013-04-25 |
Genre | Computers |
ISBN | 1849697191 |
The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.
Low-Cost Sensors and Biological Signals
Title | Low-Cost Sensors and Biological Signals PDF eBook |
Author | Frédéric Dierick |
Publisher | MDPI |
Pages | 240 |
Release | 2021-05-31 |
Genre | Science |
ISBN | 3036508422 |
Many sensors are currently available at prices lower than USD 100 and cover a wide range of biological signals: motion, muscle activity, heart rate, etc. Such low-cost sensors have metrological features allowing them to be used in everyday life and clinical applications, where gold-standard material is both too expensive and time-consuming to be used. The selected papers present current applications of low-cost sensors in domains such as physiotherapy, rehabilitation, and affective technologies. The results cover various aspects of low-cost sensor technology from hardware design to software optimization.
Human-Computer Interaction. Multimodal and Natural Interaction
Title | Human-Computer Interaction. Multimodal and Natural Interaction PDF eBook |
Author | Masaaki Kurosu |
Publisher | Springer Nature |
Pages | 745 |
Release | 2020-07-10 |
Genre | Computers |
ISBN | 3030490629 |
The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.