Beginner's Guide to Create Models in 3ds Max 2016

Beginner's Guide to Create Models in 3ds Max 2016
Title Beginner's Guide to Create Models in 3ds Max 2016 PDF eBook
Author Raavi O'Connor
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2015-08-20
Genre 3ds max (Computer file)
ISBN 9781516985418

Download Beginner's Guide to Create Models in 3ds Max 2016 Book in PDF, Epub and Kindle

The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling

3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists
Title 3ds Max Speed Modeling for 3D Artists PDF eBook
Author Thomas Mooney
Publisher Packt Publishing Ltd
Pages 593
Release 2012-10-23
Genre Computers
ISBN 1849692378

Download 3ds Max Speed Modeling for 3D Artists Book in PDF, Epub and Kindle

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

3ds Max Modeling for Games

3ds Max Modeling for Games
Title 3ds Max Modeling for Games PDF eBook
Author Andrew Gahan
Publisher Taylor & Francis
Pages 479
Release 2013-01-17
Genre Computers
ISBN 1136139176

Download 3ds Max Modeling for Games Book in PDF, Epub and Kindle

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Autodesk 3ds Max 2016 for Beginners

Autodesk 3ds Max 2016 for Beginners
Title Autodesk 3ds Max 2016 for Beginners PDF eBook
Author Prof Sham Tickoo Purdue Univ
Publisher
Pages 620
Release 2015-08-09
Genre
ISBN 9781942689058

Download Autodesk 3ds Max 2016 for Beginners Book in PDF, Epub and Kindle

Get up to speed quickly with this compelling guide to Autodesk 3ds Max. With its real-world, hands-on exercises, 'Autodesk 3ds Max 2016 for Beginners' helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive.

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide
Title Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide PDF eBook
Author Kelly Murdock
Publisher SDC Publications
Pages 1282
Release 2015
Genre Computers
ISBN 1585039500

Download Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide Book in PDF, Epub and Kindle

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Blender 3D Basics

Blender 3D Basics
Title Blender 3D Basics PDF eBook
Author Gordon Fisher
Publisher Packt Publishing Ltd
Pages 715
Release 2012-06-22
Genre Computers
ISBN 184951691X

Download Blender 3D Basics Book in PDF, Epub and Kindle

The complete novice's guide to 3D modeling and animation.

3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights
Title 3ds Max 2018 - Getting Started with Standard Materials and Lights PDF eBook
Author Ravi Conor
Publisher Createspace Independent Publishing Platform
Pages 210
Release 2017-08-30
Genre 3ds max (Computer file)
ISBN 9781975929350

Download 3ds Max 2018 - Getting Started with Standard Materials and Lights Book in PDF, Epub and Kindle

The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. What are the main features of the book? - The book is written using 3ds Max 2018 and Photoshop CC 2017 in an easy to understand language. - Shading, texturing, lighting, and UV mapping techniques covered. - 49 Hands-on exercises to hone your skills. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - 3ds Max files and PSDs/textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. TOC This book is divided into following units: Unit MT1 - Creating Textures in Photoshop Unit MT2 - Material Editors Unit MT3 - Standard Materials and Maps Unit MT4 - Physical and Autodesk Materials Unit ML1 - Standard Lights Unit ML2 - Photometric Lights Unit ML3 - Sunlight and Daylight Systems Unit MBT - Bonus hands-on Exercises more info: bit.ly/rpolygon