Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer |
Pages | 531 |
Release | 2016-06-10 |
Genre | Computers |
ISBN | 3319406213 |
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.
Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer |
Pages | 428 |
Release | 2019-07-27 |
Genre | Computers |
ISBN | 303025965X |
The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.
Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer Nature |
Pages | 744 |
Release | 2021-09-15 |
Genre | Computers |
ISBN | 3030875954 |
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer Nature |
Pages | 389 |
Release | 2020-08-31 |
Genre | Computers |
ISBN | 3030584682 |
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.
Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer |
Pages | 518 |
Release | 2018-07-14 |
Genre | Computers |
ISBN | 9783319952697 |
The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
Augmented Reality, Virtual Reality, and Computer Graphics
Title | Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook |
Author | Lucio Tommaso De Paolis |
Publisher | Springer |
Pages | 415 |
Release | 2016-06-10 |
Genre | Computers |
ISBN | 3319406515 |
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.
Developing Virtual Reality Applications
Title | Developing Virtual Reality Applications PDF eBook |
Author | Alan B. Craig |
Publisher | Morgan Kaufmann |
Pages | 399 |
Release | 2009-06-02 |
Genre | Computers |
ISBN | 0080959083 |
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!