E-Learning Uncovered: Articulate Storyline 360
Title | E-Learning Uncovered: Articulate Storyline 360 PDF eBook |
Author | Diane Elkins |
Publisher | Createspace Independent Publishing Platform |
Pages | 314 |
Release | 2018-03-16 |
Genre | |
ISBN | 9781986588768 |
This 2nd edition has been updated to include the latest features in Storyline 360 such as closed captioning, random variables, and publishing to video. The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Articulate Storyline 360. But we don't just tell you HOW to check that box or click that menu; we also tell you WHY you might or might not want to. Brand new users will learn all the basics of how to get started: scenes, slides, graphics, layers, states, questions, and screen recordings. Intermediate users will uncover the more powerful tools to create advanced interactions: actions, variables, and conditions-all in one book! Everyone will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: "lessons learned the hard way" that you can use to avoid common problems. Web Resources: the free companion website includes useful resources such as reference guides and practice files. This edition features Storyline 360 version 3.13.15006.0.
Articulate Storyline 360: The Essentials
Title | Articulate Storyline 360: The Essentials PDF eBook |
Author | Kal Hadi |
Publisher | |
Pages | 204 |
Release | 2020-04-02 |
Genre | Computers |
ISBN | 9781944607609 |
Learn Articulate Storyline 360 fast with this step-by-step, project-based workbook! Articulate Storyline is one of the hottest eLearning development tools in the world. This hands-on, step-by-step workbook will teach you the essential Storyline skills necessary to create effective, interactive, and engaging eLearning courses. This hands-on book, which most people can finish in a few short days, contains tons of activities and supporting screenshots. There are even challenge exercises (Confidence Checks) that will put your new-found skills to the test. You'll learn how to create projects from scratch, how to work with slides, add scenes, add and format text, images, characters, and videos. There are lessons that will teach you how to add interactivity to slides via buttons, triggers, text entry areas, and hotspots. Learn about variables and how they allow you to create personalized eLearning. Enhance the learner experience by recording, importing, and editing audio. Gauge the effectiveness of your eLearning by adding quizzes. Then you'll publish Storyline projects for the widest possible audience. This book features: All of the Articulate Storyline projects, images, audio files, videos, and other eLearning assets needed to get started (Just download the Storyline free 30-day trial software from the Articulate website and jump in!) Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screenshots
Articulate Storyline Essentials
Title | Articulate Storyline Essentials PDF eBook |
Author | Ashley Chiasson |
Publisher | Packt Publishing |
Pages | 180 |
Release | 2015-03-11 |
Genre | Computers |
ISBN | 9781784392079 |
This book is for intended for all those interested in working with Storyline to develop engaging e-learning projects. With a user-friendly interface, you don't need any prior experience with Storyline to create and publish your first project.
The ELearning Designer's Handbook
Title | The ELearning Designer's Handbook PDF eBook |
Author | Tim Slade |
Publisher | |
Pages | 234 |
Release | 2020-09-02 |
Genre | |
ISBN |
LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates
Mastering Articulate Storyline
Title | Mastering Articulate Storyline PDF eBook |
Author | Ashley Chiasson |
Publisher | Packt Publishing Ltd |
Pages | 280 |
Release | 2016-06-29 |
Genre | Computers |
ISBN | 1783550929 |
Build up your e-learning development skills with Articulate Storyline About This Book Develop interactive e-learning projects using advanced techniques Impress your clients and/or audience with out-of-the-box interactions Step-by-step walkthroughs provide practical solutions Who This Book Is For This book is for anyone experienced in using the basic functions of Articulate Storyline who are yearning to learn more. It's designed to provide a brief overview of key concepts, to help you refresh your knowledge of common functions, and teach you how to push Storyline to the limit! What You Will Learn Familiarize yourself with best practices for e-learning development Review key Storyline concepts before diving in deep with development Discover new ways of working within Storyline to extend slide content and enhance interactivity Personalize your story with advanced variable-based interactions See how JavaScript can be used in your stories to do some really neat things Assess your learners using customized assessment options and find out how to troubleshoot common issues Customize the learning experience by modifying the player properties and publishing settings Customize your story and prepare it for publishing In Detail Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed. Style and approach You'll get hands-on working with project files that were created with you in mind. As you move through each chapters, the practical, step-by-step approach will get you using some of the more advanced features of Storyline to create polished and snazzy interactions.
Gamification: Concepts, Methodologies, Tools, and Applications
Title | Gamification: Concepts, Methodologies, Tools, and Applications PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 2250 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 1466682019 |
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Serious Games and Edutainment Applications
Title | Serious Games and Edutainment Applications PDF eBook |
Author | Minhua Ma |
Publisher | Springer |
Pages | 694 |
Release | 2017-03-03 |
Genre | Computers |
ISBN | 3319516450 |
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.