Art as Technology

Art as Technology
Title Art as Technology PDF eBook
Author Arnold Rubin
Publisher
Pages 188
Release 1989
Genre Art
ISBN

Download Art as Technology Book in PDF, Epub and Kindle

Immersed in Technology

Immersed in Technology
Title Immersed in Technology PDF eBook
Author Banff Centre for the Arts
Publisher MIT Press
Pages 400
Release 1996
Genre Art
ISBN 9780262133142

Download Immersed in Technology Book in PDF, Epub and Kindle

Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Intersecting Art and Technology in Practice

Intersecting Art and Technology in Practice
Title Intersecting Art and Technology in Practice PDF eBook
Author Camille C Baker
Publisher Taylor & Francis
Pages 243
Release 2016-12-19
Genre Performing Arts
ISBN 1317390156

Download Intersecting Art and Technology in Practice Book in PDF, Epub and Kindle

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

Explorations in Art and Technology

Explorations in Art and Technology
Title Explorations in Art and Technology PDF eBook
Author Linda Candy
Publisher Springer
Pages 390
Release 2018-10-04
Genre Computers
ISBN 1447173678

Download Explorations in Art and Technology Book in PDF, Epub and Kindle

Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Art, Design and Technology: Collaboration and Implementation

Art, Design and Technology: Collaboration and Implementation
Title Art, Design and Technology: Collaboration and Implementation PDF eBook
Author Rae Earnshaw
Publisher Springer
Pages 97
Release 2017-05-30
Genre Computers
ISBN 331958121X

Download Art, Design and Technology: Collaboration and Implementation Book in PDF, Epub and Kindle

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Information Arts

Information Arts
Title Information Arts PDF eBook
Author Stephen Wilson
Publisher MIT Press
Pages 980
Release 2003-02-28
Genre Social Science
ISBN 9780262731584

Download Information Arts Book in PDF, Epub and Kindle

An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.

Art and Technology

Art and Technology
Title Art and Technology PDF eBook
Author Sheyda Ardalan
Publisher Teachers College Press
Pages 121
Release 2021
Genre Education
ISBN 0807779679

Download Art and Technology Book in PDF, Epub and Kindle

Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.