Animation, Sport and Culture

Animation, Sport and Culture
Title Animation, Sport and Culture PDF eBook
Author P. Wells
Publisher Springer
Pages 241
Release 2014-10-09
Genre Performing Arts
ISBN 1137027630

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Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Animation and Advertising

Animation and Advertising
Title Animation and Advertising PDF eBook
Author Malcolm Cook
Publisher Springer Nature
Pages 340
Release 2019-12-17
Genre Performing Arts
ISBN 3030279391

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Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.

Prime Time Animation

Prime Time Animation
Title Prime Time Animation PDF eBook
Author Carol Stabile
Publisher Routledge
Pages 272
Release 2013-09-13
Genre Performing Arts
ISBN 1136481710

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In September 1960 a television show emerged from the mists of prehistoric time to take its place as the mother of all animated sitcoms. The Flintstones spawned dozens of imitations, just as, two decades later, The Simpsons sparked a renaissance of primetime animation. This fascinating book explores the landscape of television animation, from Bedrock to Springfield, and beyond. The contributors critically examine the key issues and questions, including: How do we explain the animation explosion of the 1960s? Why did it take nearly twenty years following the cancellation of The Flintstones for animation to find its feet again as primetime fare? In addressing these questions, as well as many others, essays examine the relation between earlier, made-for-cinema animated production (such as the Warner Looney Toons shorts) and television-based animation; the role of animation in the economies of broadcast and cable television; and the links between animation production and brand image. Contributors also examine specific programmes like The Powerpuff Girls, Daria, Ren and Stimpy and South Park from the perspective of fans, exploring fan cybercommunities, investigating how ideas of 'class' and 'taste' apply to recent TV animation, and addressing themes such as irony, alienation, and representations of the family.

Fantasy/Animation

Fantasy/Animation
Title Fantasy/Animation PDF eBook
Author Christopher Holliday
Publisher Routledge
Pages 310
Release 2018-04-27
Genre Performing Arts
ISBN 1351681419

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This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Animated Landscapes

Animated Landscapes
Title Animated Landscapes PDF eBook
Author Chris Pallant
Publisher Bloomsbury Publishing USA
Pages 335
Release 2017-02-23
Genre Performing Arts
ISBN 1501320114

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The first comprehensive study of animated landscapes across media.

The US Sports Film: A Genre of American Dream Time

The US Sports Film: A Genre of American Dream Time
Title The US Sports Film: A Genre of American Dream Time PDF eBook
Author Danny Gronmaier
Publisher Walter de Gruyter GmbH & Co KG
Pages 308
Release 2022-12-05
Genre Literary Criticism
ISBN 3110760355

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Sports and film are media that create time. They are temporal not only in the sense that they are defined and regulated by certain temporalities as a result of processes of social negotiation, but also in the sense of modulating and intervening in these processes in the first place. They are determined by multiple temporalities referring to and aligning along perceptual corporeality; but at the same time, they also produce time through and along temporalities of bodily expression and perception. Thus, as much as we perceive and understand sports and film by means of our culturally coded conceptions of time, this comprehension is itself already the product of these media’s fabrication and modulation of certain audiovisual imaginations of time. This book examines these imaginations with regard to US team sports feature films, understanding the former as the latter’s constitutive conflict which makes these films graspable as a genre in the first place. By addressing temporality as an ever-new crystallization of a heroic past and an unattainable future in a saturated yet volatile present, this conflict connects substantially to the American Dream as an idea of community-building historicity. Departing from a non-taxonomic approach in genre theory and such philosophical recognition of the American Dream as less an ideological narrative but more a social and socially effective imaginary embedded in an audiovisual discourse of time, this book demonstrates the interrelation of sports, cinema and “American” subjectivization along close readings of the poetics of affect of five exemplary sports films (FIELD OF DREAMS, WE ARE MARSHALL, KNUTE ROCKNE ALL AMERICAN, JIM THORPE – ALL-AMERICAN, MIRACLE).

Global Animation Theory

Global Animation Theory
Title Global Animation Theory PDF eBook
Author Franziska Bruckner
Publisher Bloomsbury Publishing USA
Pages 289
Release 2018-11-01
Genre Performing Arts
ISBN 1501337130

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Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today's theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.