Android General 1. Archangel Project. Book 7
Title | Android General 1. Archangel Project. Book 7 PDF eBook |
Author | C. Gockel |
Publisher | C. Gockel |
Pages | 363 |
Release | 2020-04-21 |
Genre | Fiction |
ISBN |
The Darkness will strike again … The last time Carl, Volka, and 6T9 fought the Dark, 6T9 failed Volka. If he wants her and all the carbon based life forms that he loves to survive, he needs to change. Change for an android is as easy as flipping a switch, but dealing with the consequences is not so simple. To save Volka, he’ll have to give up part of himself that Volka adores. He’ll need to become something an innocent, peace loving sex ‘bot was never designed to be, something he despises. To save Volka and the galaxy he’ll need to become … Android General 1. Keywords: science fiction, sci-fi, space opera, first contact, alien invasion, artificial intelligence, AI, space colonization, galactic republic, space marines, speculative fiction, romance, slow burn, fade to black, humor, aliens, robots, fun, First Contact, Space Fleet, Metaphysical & Visionary, Adventure, Mutants, Mystery, Invasion, Contact,, Fleet, Extraterrestrial, Action, genetic engineering, mutants, cyborgs, cybernetics, sentient machines
Androids
Title | Androids PDF eBook |
Author | Chet Haase |
Publisher | No Starch Press |
Pages | 415 |
Release | 2022-07-19 |
Genre | Computers |
ISBN | 1718502680 |
The fascinating inside story of how the Android operating system came to be. In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen. Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?
Pro Android
Title | Pro Android PDF eBook |
Author | Satya Komatineni |
Publisher | Apress |
Pages | 453 |
Release | 2009-07-31 |
Genre | Computers |
ISBN | 1430215976 |
Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more—no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
Android Princess
Title | Android Princess PDF eBook |
Author | Jane Brooke |
Publisher | Pink Flamingo Media |
Pages | 111 |
Release | 2021-01-01 |
Genre | Fiction |
ISBN | 1950910989 |
With devastation in World Coastal cities and islands from climate change, pandemic flu out of China with billions of people dead, nuclear war between Pakistan and India, global warming, arctic ice caps melting, and floods with more multiple millions dead in the USA and worldwide, the elite and rich survive from great bubbles beamed down from British satellites. These are the great dykes protect in Miami, London Tokyo, etc where the one percent live in luxury and perfect climates. The rest of the world’s cities are Mad Max worlds, where only the tough ex Cyborg cops keep the maniacs away from the elite. Set within this world of extremes is a love story between a stunning, courageous, violent and heart of gold female Cyborg, 6 ft 2, Platinum skinned Ozone Ranger Adray Venus and the Marine Captain Krull who dares to love her while they fight hand to hand combat in the sewers of Bolivia.
Android Tips and Tricks
Title | Android Tips and Tricks PDF eBook |
Author | Guy Hart-Davis |
Publisher | Pearson Education |
Pages | 546 |
Release | 2015 |
Genre | Computers |
ISBN | 0789753855 |
Discover hundreds of tips and tricks you can use right away with your Android device to get more done, and have more fun. Easy to understand and non-technical, Android Tips and Tricks is perfect for beginners—and for more experienced users ready to get more productive or move to newer devices. You'll learn how to use your Android smartphone or tablet as a powerful communication, organization, and productivity tool as well as a feature-packed entertainment device. You will dig deep into the settings and capabilities of both Android itself and the preinstalled apps, developing the knowledge and skills to exploit them to the fullest.
Sams Teach Yourself Android Game Programming in 24 Hours
Title | Sams Teach Yourself Android Game Programming in 24 Hours PDF eBook |
Author | Jonathan Harbour |
Publisher | Sams Publishing |
Pages | 827 |
Release | 2012-11-15 |
Genre | Computers |
ISBN | 0133033791 |
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Android Espresso Revealed
Title | Android Espresso Revealed PDF eBook |
Author | Denys Zelenchuk |
Publisher | Apress |
Pages | 314 |
Release | 2019-03-01 |
Genre | Computers |
ISBN | 1484243153 |
Write Android user interface (UI) tests using Google Espresso for Android. You’ll cover all the major topics of writing functional UI automated tests using the Espresso testing framework, including different ways of running automated tests, architecting test projects in an easy and maintainable way, and using tools which help to implement automated tests with less effort. Android Espresso Revealed explains the basics of using Espresso to write automated UI tests, and how to customize the framework for advanced functionality. The author provides examples in both Java and Kotlin, and includes dealing with network operations in UI tests, testing application accessibility, implementing supervised monkey tests, and more. What You Will LearnWrite Espresso tests with both Kotlin and Java including test project migration from Java to Kotlin Test web views inside the application under test Use Espresso to set up test devices or emulators to minimize test flakiness and run tests in Firebase Test LabVerify and stub intents with Espresso-IntentsMove test projects to AndroidX Test notifications or operate on third-party apps during Espresso test execution Apply different test architecture approaches to the test project to reduce maintenance effort Implement supervised monkey tests using Espresso and UIAutomator Who This Book Is ForEngineers with experience of Android test automation will benefit from this book